i have been looking codes to Stretch a Trapezoid for a long time. Is there anyone can help me ?
i have a bitmap(ABmp), i draw a Trapezoid(Trapezoid_A) on it, the two bottom of the Trapezoid is always parallel Y_axis,
then i move the upside bottom to any position(the length of the upside bottom keeps,and it always parallel Y_axis ).
now there is a a new Trapezoid(Trapezoid_B) by old downside bottom and the new upside bottom(the area of Trapezoid_B may less /more than the area of Trapezoid_A ).
what i need is Stretch Trapezoid_A into Trapezoid_B.
the function may like this
NewStretch(ABmp:TBmp; //the source bitmap
ATrapezoid:Array of TPoint; //Old Trapezoid
BTrapezoid:Array of TPoint; //New Trapezoid
BBmp:TBmp //the Dest bitmap
by the way, the speed of the function is important, i have wrote one ,but it's too slow to use.
and you can use any component.
could you give me the code?
any comments would be much appricated
thank you in advance