I am looking for a way to convert an application that uses DirectX 9.0 to render its graphics, to use OpenGL instead. This means I need to change the DirectX 9.0 API calls with OpenGL ones.
I am aware of the HLSL2GLSL from ATI but that is only for shaders? I am looking for a documentation (?) or a resource that can help me with the porting.
Any help is appreciated.