which one is harder, 3D side scroller / full3D environment creation, why?
Im asking in the matter of environment creation. 3D sidescroller seems need a big environment, whereas full 3d (TPS/FPS game) need quite smaller because the camera is near he char. but maybe the details needs is in contrary.
Say, in a same environment, side scroller world is smaller. Is it true? and which one should consider to do first if we never created any of them (which one is easier)? -- though both is hard