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Raja TopFlag for Indonesia

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which one is harder, 3D side scroller / full3D environment creation, why?

Im asking in the matter of environment creation. 3D sidescroller seems need a big environment, whereas full 3d (TPS/FPS game) need quite smaller because the camera is near he char. but maybe the details needs is in contrary.
Say, in a same environment, side scroller world is smaller. Is it true? and which one should consider to do first if we never created any of them (which one is easier)? -- though both is hard

eq of 3dsidescroller
http://www.youtube.com/watch?v=Lbd3Orp8phI

TPS such mini ninjas, http://www.youtube.com/watch?v=5XrofDgJ6d0

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Infinity08
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I'm not sure what you're asking, but in any case, you're looking at the 3D world through a "window" (visible on your screen). What is visible through that window (on your screen) is completely up to you. This includes the complexity of what's visible, the amount of detail, the depth of field, etc. You can control everything, in order to get a decent performance out of it.
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hmm, i mean the advantage and the drawback of each type (3d side scroller and tps)
plus when the developer decide to make it that way, why? (things to consider)
There's no real technological reason. If you want to make a side scroller, you make a side scroller. If you want to make a third person perspective game, you make a third person perspective game. If you want to make a first person perspective game, you make a first person perspective game. It just depends on what you want to do, and what fits in the concept of your game.
Thanks for your answers Infinity08,
back to environment / world creation for the game asset. which one takes a longer time?
as i stated previously, I do think that 3D side scroller need game asset more than TPS,
If I can say, TPS is zoomed in version of 3D side scroller, do you agree?
>> If I can say, TPS is zoomed in version of 3D side scroller, do you agree?

The only difference is the camera position and movement.
if you must choose one,
which one do you prefer and why?
As I said : I choose the one that fits the concept of the game I'm making.
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ikework
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Mistralol


In terms of 3d they are the same. Its jsut a view port difference (may also be some performance hacks difference). Its really the difference between walking down a street in first person and driving down the street looking out though the side of the car window. It really how to define the viewport and the movement of the viewport!

What gets more tricky is some 3d side scrollers are really 2d with fake 3d graphics (see part about performance hints)

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