Cinema 4d / Illustrator workflow

So I am saving my illustrator files as illustrator 8(so Cinema4D can see and use them). I can open them up and use them in Cinema4D easily. As you can see in my first pic, I reset the artwork area to be the size of the text by using the artboard tool(Illustrator). Im not sure if this is the best way to resize the canvas, but its the only way I know how.

Now when I import this into Cinema4D, it shows up as if I had not reset the artboard (canvas) area. As you can see in my second pic, by default, the pointer arrows to move the text are on the bottom left (at 0,0) whereas my text object is up and to the right, were it would be in Illustrator if I used default canvas type. How do I get the transform arrows on the bottom middle or right in the middle of my text object in Cinema4D...Did I not set the artboard size the right way?

I checked the zones and there doesnt seem to be any zone for 3D apps. If you guys dont know the 3D part, just answer the Illustrator part, i.e. how to resize the canvas (artboard) to a custom cropped area like in photoshop you would select marque tool and select any area - edit - crop - canvas
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Usually isnt a standard when bringing illustrator files to a 3d application, like 3ds max, maya or cinema 4d. The best to do is just recenter your art in 3d app.
Select the object you want to reset the axis of and Go to Structure>Axis Center and hit the execute button. This will default the axis to the center of the object. Now, set the object position to 0,0,0

Looks very heavy! The best workflow in this case would be to rasterize your Illustrator artowrk, and then in Cinema 4D, create a material using the rasterized artwork is a texture with transparancy. Then apply it to a plane.

Your solution is the same than take the artwork and distort with perspective tools inside AI. Converting lines to polygons in Cinema4D gives the artist a lot of options, like different lights and materials (glass, metal, plastic, wax!), animation and other interesting effects.

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tyepoeAuthor Commented:
I forget if the first answer was completely correct but I remember the way I got it to work was just to manually move the objects axis, to the bottom left corner of the object, with the "move axis" tool in cinema4D which is right next to the tool that moves objects.
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