trapped by AS3 strict typing. program refuses to admit a TextField is a TextField

This is a constant problem that I have in AS3. I am doing a drag and drop game, that requires the draggedSprite.TextField.text to be compared to the targetSprite.TextField.text. Both Sprites definitely have textFields, but the program insists they don't. Can't even convince it with "TextField(targetSprite.getChildAt(0)).text". This is driving me insane.
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Are you adding these textFields in Flash or by pure ActionScript?
Are these "draggedSprite" and "targetSprite" classes, or library items?

If you create these items via Flash, you need to assign names to these TextFields in order to access them. I just answered this question last night, so follow these instructions:

Is there anything more you need help with?
what is the specific error message that you're getting? I'm assuming a null error, if that's the case it might be your setup itself that's making the compiler think it doesn't exist. If you don't come right you'll be better off posting your code snippet or the file itself.
mliittscAuthor Commented:
I figured it out. thanks. what do I do as far as getting you credit?
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as per EE ethics, post your solution that you figured out and then accept that as the answer.

that will close the question. if you want to give IqAndreas some points then you can split points between his comment and your own.

your prompt clean up will be appreciated :-)
clean up?
mliittscAuthor Commented:
Where do I post the solution?
just post it here then accept it as the solution it will take a few days if you accept your own to allow for any objections, then if there are none it will be closed.
thanks for cleaning up

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Game Programming

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