I have some street raster tiles that I want to load as a 2D road map the user can zoom in/out and pan.
These tiles are quite large (tiff files) and I am worried about how to have glscene handle loading dynamically so as not to blow the memory.
I don't mind making "less accurate" images for zoomed out, etc. but need to know what basic layout I need for GLScene to achieve all of this
Any help appreciated.
I'm sure this has already been "invented" and I'm happy to use sample code, but it must be free...