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troubleshooting Question

How do I capture a drawn shape as bitmap data using Flex and AIR?

Avatar of rarid122481
rarid122481 asked on
Adobe FlashApache Flex
4 Comments1 Solution824 ViewsLast Modified:
I am drawing a line. It's data type in Flex is UIComponent. I want to draw the shape, convert it to a bitmap, and then save it out as a png. How would I do this? I am currently getting an error on the mouse up event after creating the line that is suppose to capture the data as bitmap. Attached is my code with the error.
private var routeBitMapData:BitmapData;
			private var pngEncoder:PNGEncoder = new PNGEncoder();
			private var routeImageByteArray:ByteArray;
private var drawingShape:UIComponent=new UIComponent();
			private var maskShape:UIComponent=new UIComponent();

protected function createRouteState_enterStateHandler(event:FlexEvent):void
				player_mc.x = 193;
				player_mc.y = 501;
				drawingShape.x = createRouteContainer.x;
				drawingShape.y = createRouteContainer.y;
				maskShape.x = createRouteContainer.x;
				maskShape.y = createRouteContainer.y;
				drawingShape.mask = maskShape; 
createRouteContainer.addEventListener(MouseEvent.ROLL_OUT, boardRollOut);
				createRouteContainer.addEventListener(MouseEvent.MOUSE_MOVE, boardMouseMove);
				createRouteContainer.addEventListener(MouseEvent.MOUSE_DOWN, boardMouseDown);
				createRouteContainer.addEventListener(MouseEvent.MOUSE_UP, boardMouseUp);

private function boardMouseDown(e:MouseEvent):void
				if(recordingRoute == true)
					var curX:Number=drawingShape.mouseX;
					var curY:Number=drawingShape.mouseY;
					startX = curX;
					startY = curY;
					xPosArray = [];
					yPosArray = [];

private function stopMouseTrack(event:TimerEvent):void
				routeBitMapData = new BitmapData(drawingShape.width,drawingShape.height);
				routeImageByteArray = pngEncoder.encode(routeBitMapData);

//this is my error
ArgumentError: Error #2015: Invalid BitmapData.
	at flash.display::BitmapData()

this is the line that causes the error:
routeBitMapData = new BitmapData(drawingShape.width,drawingShape.height);
Avatar of ActionScript_Helper
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