Augmented Reality - how to add light and shadows

Hi,

I have exported a 3d model using Maya and 3d max as DAE files.
I am using Collada-formatted model using FLARManager, FLARToolkit, and Papervision3D.

My model in 3d max has lighting effects and shadows but this doesnt get replicated when output in augmented reality.
Does anyone know how to achieve this?

Thanks
coolispaulAsked:
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coolispaulAuthor Commented:
i would prefer to actually cast shadows without trying to do this in the 3d model itself....
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jgordosCommented:
It would have to be something related to the lighting in the Papervision 3D.

For instance, you'll need to add some sort of point light or spot light to the scene in PaperVision 3D.

At the same time, be sure to lower the ambient light level, or else you really won't see any of the effects of the pont lights, because they'll be "washed out" by the ambient light in the scene.

-john
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coolispaulAuthor Commented:
didnt really help.

Needed more info on how to do this
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