UrbanTwitch
asked on
Java Client Applet - Connection refused
Mkay so it seems that we're almost there.
Time for my applet do what it really was built to do... play online!
OK so I launch the server and then my applet with these parameters:
and I get this:
Inside my client.jar is
tileGen.class
tileGen$GamePanel.class
Player.class
Then there is a folder inside the jar that says META-INF and inside that are the signed files.
I have the jar signed and it asks me if i want to run it because it has unsafe operations.. i run it and i get that error.
Whoops, here is my new tileGen
Time for my applet do what it really was built to do... play online!
OK so I launch the server and then my applet with these parameters:
<applet name="game" code="tileGen" archive="client.jar" width="636" height="541">
<param name="name" value="weka">
<param name="host" value="69.133.110.152">
<param name="port" value="25566">
</applet>
and I get this:
Server went down -- crap!
java.net.ConnectException: Connection refused: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at tileGen.run(tileGen.java:347)
at java.lang.Thread.run(Unknown Source)
Exception in thread "Thread-8" java.lang.NullPointerException
at tileGen.run(tileGen.java:421)
at java.lang.Thread.run(Unknown Source)
Inside my client.jar is
tileGen.class
tileGen$GamePanel.class
Player.class
Then there is a folder inside the jar that says META-INF and inside that are the signed files.
I have the jar signed and it asks me if i want to run it because it has unsafe operations.. i run it and i get that error.
Whoops, here is my new tileGen
/**
Mystik Client
Programer: Dan J.
Many thanks to objects & CEHJ
Started May 23, 2010
(c) 2010
**/
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.Socket;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Random;
import javax.imageio.ImageIO;
import javax.swing.DefaultListModel;
import javax.swing.JApplet;
import javax.swing.JLabel;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.JScrollPane;
import javax.swing.border.Border;
import javax.swing.plaf.basic.BasicScrollBarUI;
import javax.swing.text.Document;
import javax.swing.*;
import java.net.URL;
public class tileGen extends JApplet implements KeyListener, MouseListener,
ActionListener, Runnable {
Image[] tiles;
Image[] weapon;
Image[] userImg;
String[] user;
int x, y, px, py, tx, ty; // x tile - y tile // player x - player y // tile
// x - tile y
boolean left, right, down, up, canMove, respawn;
boolean drawFlail, drawBattleaxe;
public int[][] board;
final int NUM_TILES = 200;
final int NUM_WEAPS = 2;
boolean[] weaponPicked;
JLabel lx, ly; // to see where we are!
int r1, r2, u1, u2, l1, l2, d1, d2, spawnX, spawnY;
int rightSide = 480;
int downSide = 320;
int mapX = 15;
int mapY = 10;
String txtLastFX, txtLastFY;
boolean boolRC, boolLC, boolUC, boolDC;
int leftMap, upMap, rightMap, downMap, currentMap, map;
public JTextArea c = new JTextArea();
public JTextArea stats = new JTextArea();
public String newline;
public Font TimesR = new Font("MonoSpaced", Font.BOLD, 15);
public tileGen anItem;
public boolean firstpush = false;
String name, desc, typeOf, attackAdd, defenseAdd, canSell, canEat,
earnedCoins, canEquip;
public int blkStr;
public Random roll = new Random();
// public String me.getUsername();
public int[] userPX;
public int[] userPY;
private Map<String, Player> players = new HashMap<String, Player>();
public String[] tokens;
public String[] temp;
public boolean isResp = false;
public String myCommand = "move";
private Player me;
public boolean chatOne = false;
public int red = 0;
public JTextField say = new JTextField();
public GamePanel game = new GamePanel();
int xpos, ypos;
int rect1xco, rect1yco, rect1width, rect1height;
boolean gameClicked;
public DefaultListModel model = new DefaultListModel();
// Network schtuff
public PrintStream os = null;
Socket clientSocket = null;
BufferedReader in;
boolean closed;
int lastX, lastY, row, col;
JLabel lbl1, lbl2, p1, p2, lblRC;
int attack, defense, gold, level, exp;
public void showInventory(ArrayList<String> theList) {
for (int i = 0; i < theList.size(); i++) {
System.out.println(theList.get(i));
}
}
public void init() {
setLayout(new BorderLayout());
JPanel invOne = new JPanel(); // inventory panel
// JPanel banner = new JPanel();
JPanel main = new JPanel(new BorderLayout());
JScrollPane sp = new JScrollPane(c);
main.add(game, BorderLayout.CENTER); // game screen;
main.add(sp, BorderLayout.SOUTH); // chat/textarea screen
add(main, BorderLayout.CENTER);
add(say, BorderLayout.SOUTH);
/**
* arr.add("Hatchet"); arr.add("Sword"); arr.add("Shield"); arr.add(gold
* + " Gold"); System.out.println("You have " + arr.size() +
* " items in your inventory."); showInventory(arr);
**/
JList list = new JList(model);
list.addMouseListener(this);
say.addKeyListener(this);
list.setVisible(true);
list.setFocusable(false);
list.setPreferredSize(new Dimension(100,480));
c.setBackground(Color.white);
c.setForeground(Color.black);
c.setFont(TimesR);
c.setEditable(true);
c.setLineWrap(true);
Color color = new Color(255, 255, 255);
UIManager.put("ScrollBar.background", Color.BLACK);
UIManager.put("ScrollBar.darkShadow", Color.BLACK);
UIManager.put("ScrollBar.foreground", Color.WHITE);
UIManager.put("ScrollBar.highlight", Color.BLACK);
UIManager.put("ScrollBar.shadow", Color.red);
UIManager.put("ScrollBar.thumb", Color.BLACK);
UIManager.put("ScrollBar.thumbDarkShadow", Color.BLACK);
UIManager.put("ScrollBar.thumbHighlight", Color.BLACK);
UIManager.put("ScrollBar.thumbShadow", Color.BLACK);
UIManager.put("ScrollBar.track", Color.WHITE);
UIManager.put("ScrollBar.trackHighlight", Color.BLUE);
sp.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS);
sp.getVerticalScrollBar().setUI(new BasicScrollBarUI());
sp.setPreferredSize(new Dimension(520,150));
main.add(list, BorderLayout.EAST); // inventory screen
game.setOpaque(false);
// game.setBounds(0, 0, 416, 288);
board = loadBoard(1);
currentMap = 1;
spawnY = 6;
spawnX = 10;
c.append("Welcome to the game, " + getParameter("name") + ". Host:" + getParameter("host") + " on port " + getParameter("port"));
this.setFocusable(true);
addMouseListener(this);
try {
tiles = new Image[NUM_TILES];
for (int i = 0; i < NUM_TILES; i++) {
Toolkit tk = this.getToolkit();
tiles[i] = tk.getImage(this.getClass().getResource(String.format("line_tile/t%d.png", i)));
//tiles[i] = tileGen.class.getResource(String.format("line_tile/t%d.png", i));
//tiles[i] = ImageIO.read(getClass().getResource(String.format("line_tile/t%d.png", i)));
}
weapon = new Image[NUM_WEAPS];
for (int xi = 0; xi < NUM_WEAPS; xi++) {
weapon[xi] = ImageIO.read(getClass().getResource(
String.format("weapon/w%d.gif", xi)));
}
} catch (Exception ex) {
ex.printStackTrace();
}
// demo
// player = getImage(getClass().getResource("me.gif")); // our player
game.addKeyListener(this);
canMove = true;
String txtY = Integer.toString(spawnY);
String txtX = Integer.toString(spawnX);
py = spawnY * 32;
px = spawnX * 32;
lastY = spawnY;
lastX = spawnX;
drawFlail = true;
drawBattleaxe = true;
this.setFocusable(true);
game.setFocusable(true);
c.setFocusable(false);
invOne.setVisible(true);
// blkStr = board[5][5];
// System.out.println("Teh black one: " +blkStr);
// board[5][5] = 26;
game.requestFocusInWindow();
}
public void start() {
new Thread(this).start();
}
public void playerLogin() throws IOException {
Random roll = new Random();
int newNo = roll.nextInt(200);
// me.getUsername() = "Guest #" + roll.nextInt(110);
// String me.getUsername() = getParameter("name");
me = new Player();
me.setUsername(getParameter("name"));
me.setPlayerImage(ImageIO.read(getClass().getResource("me.gif")));
me.setX(256);
me.setY(256);
me.setMap(1);
me.setCommand("move");
players.put(me.getUsername(), me);
repaint();
System.out.println(me.getUsername() + " was added. player: " + me);
os.println(me.getUsername() + "|" + me.getX() + "|" + me.getY() + "|"
+ me.getMap() + "|" + me.getCommand());
attack = 4;
defense = 5;
gold = 542;
level = 1;
exp = 53;
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
// equip - use - select
public void mouseClicked(MouseEvent e) {
/**
xpos = me.getX();
ypos = me.getY();
rect1xco = 0;
rect1yco = 0;
rect1width = 480;
rect1height = 320;
if (xpos > rect1xco && xpos < rect1xco + rect1width && ypos > rect1yco
&& ypos < rect1yco + rect1height) {
// game.requestFocusInWindow();
c.append("\nYou clicked on the game.");
} **/
}
private final HashSet<Integer> BLOCKED_TILES = new HashSet<Integer>();
{
/**
* BLOCKED_TILES.add(118); BLOCKED_TILES.add(67);
* BLOCKED_TILES.add(190); BLOCKED_TILES.add(40);
* BLOCKED_TILES.add(135); BLOCKED_TILES.add(520);
* BLOCKED_TILES.add(25); BLOCKED_TILES.add(91); BLOCKED_TILES.add(394);
* BLOCKED_TILES.add(1); BLOCKED_TILES.add(121);
**/
BLOCKED_TILES.add(1);
BLOCKED_TILES.add(6);
BLOCKED_TILES.add(7);
// add more tiles here
}
public void actionPerformed(ActionEvent actionevent) {
// game.requestFocusInWindow();
c.setCaretPosition(c.getDocument().getLength());
}
public Player getPlayer(String username) {
return players.get(username);
}
public void run() {
Socket s = null;
try {
s = new Socket(getParameter("host"),Integer.valueOf(getParameter("port")));
in = new BufferedReader(new InputStreamReader(s.getInputStream()));
os = new PrintStream(s.getOutputStream());
System.out.println("\n******** Connecting to " + getParameter("host") + " on port " + getParameter("port"));
playerLogin();
int buf = -1;
String responseLine;
// rawr
while ((responseLine = in.readLine()) != null) {
isResp = true;
chatOne = true;
// c.append("\nxxx\n");
// System.out.println("responseLine (|): " + responseLine);
String str = responseLine;
String delimiter = "\\|";
String[] temp = str.split(delimiter);
// c.append("\noutput: " + str);
// pid
Player player = players.get(temp[0]);
if ("chat".equalsIgnoreCase(temp[4])) {
c.append("\n" + temp[0] + " says: " + temp[2]);
// sendMsg(temp[0], temp[2], me.getUsername());
}
if (player == null) {
player = new Player();
player.setUsername(temp[0]);
player.setX(Integer.parseInt(temp[1]));
player.setY(Integer.parseInt(temp[2]));
player.setCommand(temp[4]);
player.setPlayerImage(ImageIO.read(getClass().getResource(
"me.gif")));
player.setMap(1);
players.put(temp[0], player);
}
if ("move".equalsIgnoreCase(temp[4])) {
// c.append("\n"+temp[2] + " and temp 4: " + temp[4]);
player.setX(Integer.parseInt(temp[1]));
player.setY(Integer.parseInt(temp[2]));
player.setMap(Integer.parseInt(temp[3]));
}
player.setCommand(temp[4]);
player.setUsername(temp[0]);
System.out.println("X set: " + player.getX() + " | Y set: "
+ player.getY() + " | CurrMap set: " + player.getMap()
+ " | Username set: " + player.getUsername()
+ " | Command set: " + temp[4]);
repaint();
}
repaint();
} catch (Exception rwe) {
// System.exit(0);
System.out.println("Server went down -- crap!");
rwe.printStackTrace();
} finally {
try {
s.close();
} catch (IOException ere) {
ere.printStackTrace();
}
}
}
public void sendMsg(String e, String msg, String getUser) {
// c.append("\n Temp0: " + temp[0] +
// "| me.getUsername: "+me.getUsername());
String whosay;
if (!temp[0].equals(me.getUsername())) {
whosay = e;
} else {
whosay = me.getUsername();
}
c.append("\n" + e + " says: " + msg);
}
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_ENTER) {
Toolkit.getDefaultToolkit().beep();
myCommand = "chat";
os.println(me.getUsername() + "|1|" + say.getText() + "|yes|chat");
say.setText("");
say.setCaretPosition(say.getDocument().getLength());
}
// getPlayers();
repaint();
myCommand = "move";
System.out.println("PRESSED" + myCommand);
if (isInBound(lastX, lastY) == true) {
System.out.println("\nYOU WENT OFF THE GRID.\n");
}
right = true;
left = true;
up = true;
down = true;
// c.append("\nInventory selection: " + choice);
// DESCRIBE ITEM
if (e.getKeyCode() == KeyEvent.VK_D) {
Object sup = 1;
String xda = sup.toString();
String descInv = invShow(xda);
c.append("\n" + descInv);
}
if (e.getKeyCode() == KeyEvent.VK_S) {
int numToReplace = 0;
int replacement = 7;
// loop through each nested array
for (int i = 0; i < board.length; i++) {
// loop through each element of the nested array
for (int j = 0; j < board[i].length; j++) {
if (board[i][j] == numToReplace) {
board[i][j] = replacement;
}
}
}
}
// USE
if (e.getKeyCode() == KeyEvent.VK_U) {
// MAP ONE
if (currentMap == 1) {
// OPEN BLOCKED TILES
if (spawnX == 10 && spawnY == 7) {
board[8][10] = 167;
c.append("\nYou opened a door.");
}
}
// MAP ONE
}
// PICK UP
if (e.getKeyCode() == KeyEvent.VK_G) {
// MAP ONE
if (currentMap == 1) {
if (spawnX == 4 && spawnY == 4) {
int xav = board[4][4];
board[4][4] = 7;
drawFlail = false;
try {
anItem.addInv(1);
} catch (Exception ere) {
ere.printStackTrace();
}
}
}
// MAP ONE
if (currentMap == 3) {
if (spawnX == 3 && spawnY == 3) {
int xav = board[3][3];
board[3][3] = 1;
drawBattleaxe = false;
try {
anItem.addInv(2);
} catch (Exception ere) {
ere.printStackTrace();
}
}
}
// MAP ONE
}
try {
if (blocked(spawnX - 1, spawnY) == true && spawnX == mapX) {
left = false;
System.out.println("You can't go left!");
}
if (blocked(spawnX + 1, spawnY) == true && spawnX == 0) {
right = false;
System.out.println("You can't go right!");
}
if (blocked(spawnX, spawnY + 1) == true && spawnX == mapX) {
down = false;
System.out.println("You can't go down!");
}
if (blocked(spawnX, spawnY - 1) == true && spawnX == mapX) {
up = false;
System.out.println("You can't go up!");
}
} catch (ArrayIndexOutOfBoundsException xe) {
xe.printStackTrace();
}
try {
if (blocked(spawnX + 1, spawnY) == true)
right = false;
} catch (ArrayIndexOutOfBoundsException xe) {
System.out.println("\n\ncc Border AIOOB Exception!!\n\n");
}
try {
if (blocked(spawnX - 1, spawnY) == true)
left = false;
} catch (ArrayIndexOutOfBoundsException xe) {
System.out.println("\n\ncc Border AIOOB Exception!!\n\n");
}
try {
if (blocked(spawnX, spawnY + 1) == true)
down = false;
} catch (ArrayIndexOutOfBoundsException xe) {
System.out.println("\n\ncc Border AIOOB Exception!!\n\n");
}
try {
if (blocked(spawnX, spawnY - 1) == true)
up = false;
} catch (ArrayIndexOutOfBoundsException xe) {
System.out.println("\n\ncc Border AIOOB Exception!!\n\n");
}
if (blocked(12, 7) == true && spawnX == mapX && spawnY - 1 == 1 - mapX) {
up = false;
}
int r1 = lastX + 1;
if (lastX > 0) {
r1 = lastX + 1;
} else {
r1 = 0;
}
int r2 = lastY;
int u1 = lastX;
int u2;
if (lastY > 0) {
u2 = lastY - 1;
} else {
u2 = 0;
}
int l1;
if (spawnX > 0) {
l1 = lastX - 1;
} else {
l1 = 0;
}
int l2 = spawnY;
int d1 = lastX;
int d2;
if (lastY > 0) {
d2 = lastY + 1;
} else {
d2 = 0;
}
try {
if (blocked(r1, r2) == true)
right = false; // we cannot go right
if (blocked(u1, u2) == true)
up = false; // we cannot go up
if (blocked(l1, l2) == true)
left = false; // we cannot go left
if (blocked(d1, d2) == true)
down = false; // we cannot go down
} catch (ArrayIndexOutOfBoundsException xe) {
System.out
.println("\n\nFuture block Array Index Out of Bounds Exception!!\n\n");
}
leftMap = 0;
upMap = 0;
rightMap = 0;
downMap = 0;
boolRC = false;
boolLC = false;
boolUC = false;
boolDC = false;
// Border Checks
if (spawnX == mapX && e.getKeyCode() == KeyEvent.VK_RIGHT) {
boolRC = true;
}
if (spawnX == 0 && e.getKeyCode() == KeyEvent.VK_LEFT) {
boolLC = true;
}
if (spawnY == 0 && e.getKeyCode() == KeyEvent.VK_UP) {
boolUC = true;
}
if (spawnY == mapY && e.getKeyCode() == KeyEvent.VK_DOWN) {
boolDC = true;
}
/** MAP SWITCHING **/
/** MAP SWITCHING **/
/** MAP SWITCHING **/
if (currentMap == 1) {
leftMap = 3;
upMap = 2;
rightMap = 4;
downMap = 5;
} else if (currentMap == 4) {
leftMap = 1;
} else if (currentMap == 2) {
downMap = 1;
} else if (currentMap == 3) {
downMap = 1;
}
if (currentMap == 5) {
upMap = 1;
}
if (leftMap == 0 && spawnX == 0)
left = false;
if (rightMap == 0 && spawnX == mapX)
right = false;
if (downMap == 0 && spawnY == mapY)
down = false;
if (upMap == 0 && spawnY == 0)
up = false;
if (e.getKeyCode() == KeyEvent.VK_UP && up == true) {
spawnY = spawnY - 1;
System.out.println("You went up.");
}
if (e.getKeyCode() == KeyEvent.VK_DOWN && down == true) {
spawnY = spawnY + 1;
System.out.println("You went down.");
}
if (e.getKeyCode() == KeyEvent.VK_RIGHT && right == true) {
spawnX = spawnX + 1;
System.out.println("You went right.");
}
if (e.getKeyCode() == KeyEvent.VK_LEFT && left == true) {
spawnX = spawnX - 1;
System.out.println("You went left.");
}
// RIGHT TO LEFT
// LEFT TO RIGHT DONE
if (boolRC == true && right == true) {
spawnX = 0;
lastX = spawnX;
spawnY = spawnY;
board = loadBoard(rightMap);
px = 0;
py = py;
currentMap = rightMap;
}
if (boolLC == true && left == true) {
spawnX = mapX;
lastX = spawnX;
spawnY = spawnY;
board = loadBoard(leftMap);
px = rightSide;
py = py;
currentMap = leftMap;
}
if (boolUC == true && up == true) {
spawnY = mapY;
lastY = spawnY;
spawnX = spawnX;
board = loadBoard(upMap);
px = px;
py = downSide;
currentMap = upMap;
}
if (boolDC == true && down == true) {
spawnY = 0;
lastY = spawnY;
spawnX = spawnX;
board = loadBoard(downMap);
px = px;
py = 0;
currentMap = downMap;
}
/** MAP SWITCHING **/
/** MAP SWITCHING **/
/** MAP SWITCHING **/
String currX = Integer.toString(spawnX);
String currY = Integer.toString(spawnY);
System.out.println("Current/Last Y: " + currY + "/" + lastY);
System.out.println("Current/Last X: " + currX + "/" + lastX + " - "
+ board[spawnY][spawnX] + "\n\n");
if (boolLC == false) {
if (left == true) {
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
left = true;
px = px - 32;
lastX = lastX - 1;
}
}
} else {
if (leftMap > 0)
px = rightSide;
}
if (boolRC == false) {
if (right == true) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
right = true;
px = px + 32;
lastX = lastX + 1;
}
}
} else {
if (rightMap > 0)
px = 0;
}
if (boolDC == false) {
if (down == true) {
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
down = true;
py = py + 32;
lastY = lastY + 1;
}
}
} else {
if (downMap > 0)
py = 0;
}
if (boolUC == false) {
if (up == true) {
if (e.getKeyCode() == KeyEvent.VK_UP) {
up = true;
py = py - 32;
lastY = lastY - 1;
}
}
} else {
if (upMap > 0)
py = downSide;
}
me = players.get(me.getUsername());
me.setX(px);
me.setY(py);
if (myCommand == "move") {
os.println(me.getUsername() + "|" + px + "|" + py + "|"
+ currentMap + "|move");
} else if (myCommand == "chat") {
os.println(me.getUsername() + "|1|Hello, world!|yes|chat");
}
me.setCommand(myCommand);
System.out.println("my curernt map! : " + currentMap);
c.setCaretPosition(c.getDocument().getLength());
repaint();
}
public void keyReleased(KeyEvent e) {
} // ignore
public void keyTyped(KeyEvent e) {
} // ignore
public void addInv(int e) {
String iname = getItem(e)[0];
String idesc = getItem(e)[1];
int itypeOf = Integer.parseInt(getItem(e)[2]);
int iattackAdd = Integer.parseInt(getItem(e)[3]);
int idefenseAdd = Integer.parseInt(getItem(e)[4]);
boolean icanSell = Boolean.parseBoolean(getItem(e)[5]);
boolean icanEat = Boolean.parseBoolean(getItem(e)[6]);
int iearnedCoins = Integer.parseInt(getItem(e)[7]);
c.append("\nYou picked up a " + iname + ".");
// for (String item : arr) list.add(item);
model.addElement(iname);
}
public String invShow(String e) {
String desc = "None";
if (e == "Flail") {
desc = "A crushing blow to the head from this weapon can make BRAIN SLUSHIE!";
}
if (e == "Battleaxe") {
desc = "Holding this weapon will make you smell like a man, man.";
}
return desc;
}
public String[] getItem(int e) {
String[] stats = new String[7];
String name = "Null";
String desc = "Nonexx";
String typeOf = "0";
String attackAdd = "0";
String defenseAdd = "0";
String canSell = "true";
String canEat = "false";
String earnedCoins = "0";
if (e == 1) {
name = "Flail";
typeOf = "2";
attackAdd = "2";
earnedCoins = "5";
}
if (e == 2) {
name = "Battleaxe";
typeOf = "2";
attackAdd = "4";
earnedCoins = "10";
}
return new String[] { name, desc, typeOf, attackAdd, defenseAdd,
canSell, canEat, earnedCoins };
}
public void showInventory() {
for (int i = 0; i < model.getSize(); i++) {
System.out.println(model.getElementAt(i));
}
}
public int[][] loadBoard(int map) {
if (map == 1) {
return new int[][] {
{ 7, 7, 7, 7, 7, 7, 13, 13, 13, 13, 7, 7, 7, 7, 7, 7 },
{ 7, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
13, 6 },
{ 7, 13, 1, 13, 1, 13, 1, 13, 13, 13, 1, 1, 13, 13, 13, 6 },
{ 7, 13, 1, 1, 1, 13, 1, 13, 13, 13, 1, 13, 13, 13, 13, 6 },
{ 7, 13, 13, 1, 13, 13, 1, 13, 13, 13, 1, 13, 13, 13, 13, 6 },
{ 7, 13, 1, 1, 1, 13, 1, 1, 1, 13, 1, 1, 1, 1, 13, 6 },
{ 7, 13, 1, 13, 13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 6 },
{ 7, 13, 1, 1, 13, 13, 13, 1, 1, 13, 13, 1, 13, 13, 13, 6 },
{ 7, 13, 13, 13, 13, 13, 13, 1, 13, 13, 13, 1, 13, 13, 13,
6 },
{ 7, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
13, 6 },
{ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } };
} else if (map == 2) {
return new int[][] {
{ 145, 145, 55, 145, 145, 55, 184, 163, 55, 163, 163, 55,
145, 181, 145, 145 },
{ 145, 13, 145, 145, 166, 166, 166, 163, 163, 13, 13, 13,
13, 13, 13, 145 },
{ 145, 13, 13, 163, 166, 166, 166, 163, 13, 13, 13, 13, 13,
13, 13, 163 },
{ 145, 13, 13, 163, 166, 166, 166, 163, 13, 145, 145, 145,
145, 145, 13, 145 },
{ 145, 13, 13, 163, 166, 166, 166, 163, 13, 145, 166, 166,
166, 145, 13, 145 },
{ 145, 13, 13, 163, 163, 95, 163, 145, 13, 145, 166, 166,
166, 145, 13, 145 },
{ 145, 13, 13, 13, 13, 13, 13, 13, 13, 166, 166, 166, 166,
145, 13, 145 },
{ 145, 145, 13, 13, 13, 13, 13, 13, 13, 163, 145, 55, 145,
145, 13, 145 },
{ 145, 145, 145, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 145 },
{ 145, 145, 145, 145, 13, 13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 145 },
{ 145, 145, 145, 145, 145, 145, 13, 13, 13, 13, 13, 145,
145, 145, 145, 145 } };
}
return board;
}
public boolean blocked(int tx, int ty) {
return BLOCKED_TILES.contains(board[ty][tx]);
}
public boolean isInBound(int r, int c) {
return (r >= 0) && (r < 8) && (c >= 12) && (c < 1);
}
class GamePanel extends JPanel {
public void paintComponent(Graphics g) {
for (row = 0; row < board.length; row++) {
for (col = 0; col < board[row].length; col++) {
int index = board[row][col];
g.drawImage(tiles[index], 32 * col, 32 * row, this);
}
}
try {
for (Player player : players.values()) {
System.out.println("++++++++++++++++++++++++++");
System.out.println("current map: " + player.getMap());
if (player.getUsername() == me.getUsername())
player.setMap(currentMap);
if (player.getUsername() == me.getUsername())
player.setCommand(myCommand);
if (player.getMap() == currentMap) {
g.drawImage(player.getPlayerImage(), player.getX(), player
.getY(), this);
}
System.out.println("Command-- " + player.getCommand() + " > "
+ player.getUsername() + " moved to X:" + player.getX()
+ " and Y: " + player.getY());
System.out.println("++++++++++++++++++++++++++");
}
} catch (Exception dan) {
System.out.println("No one is on.");
}
// qq
/**
* for(int runx = 0;runx < 10;runx++) { g.drawImage(userImg[runx],
* userPX[runx], userPY[runx], this); }
**/
if (drawFlail == true && currentMap == 1)
g.drawImage(weapon[1], 32 * 4, 32 * 4, this);
if (drawBattleaxe == true && currentMap == 3)
g.drawImage(weapon[0], 32 * 3, 32 * 3, this);
System.out.println(drawFlail);
}
}
} // end whole thing3
ASKER
I can connect to other java applets using that method fine (ex minecraft.net)
This is line 347:
s = new Socket(getParameter("host" ),Integer. valueOf(ge tParameter ("port"))) ;
anyway, i will go check.
anyway the trick you gave me in the last worked wonders! my game now loads in less than a sec!
This is line 347:
s = new Socket(getParameter("host"
anyway, i will go check.
anyway the trick you gave me in the last worked wonders! my game now loads in less than a sec!
ASKER
I tried Google and typed "how to telnet to a port" and nothing good is of value... :\
ASKER
OK I think I found out how... I went into command prompt and typed telnet
then I did the following:
then I did the following:
Welcome to Microsoft Telnet Client
Escape Character is 'CTRL+]'
Microsoft Telnet> 69.133.110.152 25566
Invalid Command. type ?/help for help
Microsoft Telnet> 69.133.110.152:25566
Invalid Command. type ?/help for help
Microsoft Telnet> o 69.133.110.152 25566
Connecting To 69.133.110.152...Could not open connection to the host, on port 25
566: Connect failed
Microsoft Telnet>
ASKER
ASKER
Nope... :( sadly... that didn't work.
Welcome to Microsoft Telnet Client
Escape Character is 'CTRL+]'
Microsoft Telnet> o 69.133.110.152 25566
Connecting To 69.133.110.152...Could not open connection to the host, on port 25
566: Connect failed
Microsoft Telnet>
wheres the server?
the port could be blocked at the server end
the port could be blocked at the server end
ASKER
I launch it from my folder thats in C:\wamp\www\mystikrpg
Here it is:
Here it is:
/**
Mystik Server
Programer: Dan J.
Many thanks to objects & CEHJ
(c) 2010
**/
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;
public class Server {
private ServerSocket serverSocket = null;
private List<ClientThread> clients = new ArrayList<ClientThread>();
public static void main(String args[]) throws IOException {
// The default port
int port_number = 25566;
if (args.length >= 1) {
port_number = Integer.valueOf(args[0]).intValue();
}
System.out.println("Starting game server...\nPort number: "+ port_number);
Server server = new Server(port_number);
server.start();
}
public Server(int port_number) throws IOException {
serverSocket = new ServerSocket(port_number);
System.out.println("\n**********************\n*** SERVER STARTED ***\n**********************\n");
}
public void start() {
while (true) {
try {
Socket clientSocket = serverSocket.accept();
ClientThread client = new ClientThread(clientSocket);
new Thread(client).start();
} catch (IOException e) {
System.out.println(e);
}
}
}
public void sendAll(ClientThread from, String message) {
for (ClientThread client : clients) {
if (client!=from) {
client.os.println(message);
}
}
}
class ClientThread implements Runnable {
private BufferedReader is = null;
private PrintStream os = null;
private Socket clientSocket = null;
private Player player = null;
public ClientThread(Socket clientSocket) throws IOException {
this.clientSocket = clientSocket;
is = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
os = new PrintStream(clientSocket.getOutputStream());
}
public void run() {
try {
String line = null;
while (null!=(line=is.readLine())) {
// Parse message from client
String delimiter = "\\|";
String[] temp = line.split(delimiter);
//System.out.println("TEMP 4: " + temp[4]);
if ("move".equalsIgnoreCase(temp[4])) {
System.out.println(line+"\nUsername: " + temp[0] + " | X: " + temp[1] + " | Y: " + temp[2] + " | CurrMap: " + temp[3]);
}else {
System.out.println(line+"\n" + temp[0] + " says: " + temp[2]);
}
if (player == null) {
// new player
System.out.println(temp[0] + " has connected.");
player = new Player();
player.setUsername(temp[0]);
// tell them where all the other players are
if ("move".equalsIgnoreCase(temp[4])) {
for (ClientThread client : clients) {
os.println(client.player.getUsername() + "|" + client.player.getX() + "|" + client.player.getY() + "|" + client.player.getMap() + "|" + client.player.getCommand());
}
}
// Add them to list of online clients
clients.add(this);
}
if ("chat".equalsIgnoreCase(temp[4])) {
for (ClientThread client : clients) {
//os.println(username + "|1|Hello, world!|yes|chat");
if (client.player.getUsername().equals(player.getUsername())) {
}else{
//System.out.println(client.player.getUsername() + " | " + temp[0]);
os.println(player.getUsername() + "|" + client.player.getMap() + "|" + temp[2] + "|yes|chat");
}
}
}
// Update the position of this player
if ("move".equalsIgnoreCase(temp[4])) {
player.setX(Integer.parseInt(temp[1]));
player.setY(Integer.parseInt(temp[2]));
player.setMap(Integer.parseInt(temp[3]));
}
player.setCommand(temp[4]);
// send message from client to all other clients
sendAll(this, line);
}
is.close();
os.close();
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
so are the two running on the same box?
and is the ip of the box 69.133.110.152?
and is the ip of the box 69.133.110.152?
ASKER
"so are the two running on the same box?"
What do you mean? two? there is only one server.
"and is the ip of the box 69.133.110.152?"
I guess not? what box.. and how do i check?
What do you mean? two? there is only one server.
"and is the ip of the box 69.133.110.152?"
I guess not? what box.. and how do i check?
ASKER CERTIFIED SOLUTION
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ASKER
Whats it mean to be on the "same box"?
I use 69.133.110.152 because it is my IP...
I use 69.133.110.152 because it is my IP...
You need to find out the external IP address of the host first. If you have access to it then go to whatismyip.com in the browser, then, assuming the below *is* the address, do
telnet 69.133.110.152 25566
sorry, box == computer
> I use 69.133.110.152 because it is my IP...
The ip of the computer you are sitting in front of
or some other computer on the net?
> I use 69.133.110.152 because it is my IP...
The ip of the computer you are sitting in front of
or some other computer on the net?
ASKER
I am sitting in front of.
Anyway... I did this change to red.php
<?php if($_GET['host']) {
?>
<param name="host" value="127.0.0.1">
<?php
}else{
?>
<param name="host" value="69.133.110.152">
<?php
}
?>
and then I went to http://mystikrpg.com/new/red.php?host=yes
and it worked!!!
Hmm... now for other people...
Anyway... I did this change to red.php
<?php if($_GET['host']) {
?>
<param name="host" value="127.0.0.1">
<?php
}else{
?>
<param name="host" value="69.133.110.152">
<?php
}
?>
and then I went to http://mystikrpg.com/new/red.php?host=yes
and it worked!!!
Hmm... now for other people...
you shouldn't actually use the ip, and instead use the hostname from the request (assuming the server is on the same box that the html is served from)
ASKER
erm... where are you getting the html from?
the server is launched and monitored on my computer...
the server is launched and monitored on my computer...
ASKER
check the new Q :) since its now a new problem hehe
sorry CEHJ..
sorry CEHJ..
can you telnet to that server on that port?