nkilla
asked on
Array of Byte ERROR in My Aplicattion
const
sempre1_Address = $00443000;
Wind_Address = $00AA69D2;
BufVento0: Array[0..49] Of Byte = ($00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00);
BufSempre: Array[0..9] of Byte = ($10, $00, $99, $00, $99, $00, $99, $00,
$99, $00);
procedure Ttf4rmLandia.tmL4nd1aTimer (Sender: TObject);
begin
try
if ckVento.checked = True then begin
PDWORD(Wind_Address)^:=;
end;
if ckSempre1.checked = True then begin
PDWORD(sempre1_Address)^:= ;
I'm making an application to facilitate a game that I play here at my computer, only for their own use.
Should I have got to address is the second freezer adress these values ..
BufVento0:
BufSempre
Array of Byte values in, so I made up as follows.
In case the application and a DLL that will be injected in this game ...
I did so
if ckVento.checked = True then begin
PDWORD (Wind_Address )^:=;
end;
I inserted a timer and did the following way, but giving this error because I can not insert the value of byte array in the code above.
PDWORD (sempre1_Address) ^: = BufSempre1;
Unit1.pas (93): Incompatible types: 'Cardinal' and 'Array'
sempre1_Address = $00443000;
Wind_Address = $00AA69D2;
BufVento0: Array[0..49] Of Byte = ($00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00, $00, $00,
$00, $00);
BufSempre: Array[0..9] of Byte = ($10, $00, $99, $00, $99, $00, $99, $00,
$99, $00);
procedure Ttf4rmLandia.tmL4nd1aTimer
begin
try
if ckVento.checked = True then begin
PDWORD(Wind_Address)^:=;
end;
if ckSempre1.checked = True then begin
PDWORD(sempre1_Address)^:=
I'm making an application to facilitate a game that I play here at my computer, only for their own use.
Should I have got to address is the second freezer adress these values ..
BufVento0:
BufSempre
Array of Byte values in, so I made up as follows.
In case the application and a DLL that will be injected in this game ...
I did so
if ckVento.checked = True then begin
PDWORD (Wind_Address )^:=;
end;
I inserted a timer and did the following way, but giving this error because I can not insert the value of byte array in the code above.
PDWORD (sempre1_Address) ^: = BufSempre1;
Unit1.pas (93): Incompatible types: 'Cardinal' and 'Array'
ASKER CERTIFIED SOLUTION
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
If you don't have the address you'd have to search for it. Do you have a little more information about what you're trying to do?
ASKER
Yes.
I could already do, it would be here
One my doubts, sorry for asking so much:)
It would be the next ...
How do I activate my cheat in the game?
For example, I'm in the game and it has a chat.
So if I want to turn it inside without having to activate the cheat in Checkbox
Just write for example
/Activate
Oh, and if the checkbox marked on the trainer and I disable active and in-game, just writing ..
I figured something using myCommand ...
Thanks for the help ThievingSix:
I could already do, it would be here
One my doubts, sorry for asking so much:)
It would be the next ...
How do I activate my cheat in the game?
For example, I'm in the game and it has a chat.
So if I want to turn it inside without having to activate the cheat in Checkbox
Just write for example
/Activate
Oh, and if the checkbox marked on the trainer and I disable active and in-game, just writing ..
I figured something using myCommand ...
Thanks for the help ThievingSix:
begin;
lblUsername.Caption: ='';
Memory: = $ 0092A8F5;
for j: = 0 to 11
begin;
number: = (PBYTE (Memory) ^);
IF number = 0 then break;
character: = chr (number);
lblUsername.Caption: lblUsername.Caption + = character;
Memory: Memory = +1;
end;
Having a chatbox in game leads me to believe this is a multiplayer game?
ASKER
Mirrors Edge
Not MultyPlayer
Is Game Normal , i want to activate by chat this Game
Not MultyPlayer
Is Game Normal , i want to activate by chat this Game
You'd have to find the address of the function that handles chat input, then hook the function.
Honestly, you'd be better off using GetAsyncKeyState and using hotkeys.
Honestly, you'd be better off using GetAsyncKeyState and using hotkeys.
ASKER
am
Ok
Thanks Thieving
I will contact with u , if your awnser solved my problem , and accept solution
Ok
Thanks Thieving
I will contact with u , if your awnser solved my problem , and accept solution
ASKER
This code solved my problem thanks ThivingSiX
I used and work 100%
I used and work 100%
ASKER
Thanks For This help...
And other question...
How can I get the name of the doll that I'm playing within the game ...
And capture via a Label
It is possible without the adress?