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Serialization of chat message.

Hey Experts.
I'm building a client/server chat program (I'm pretty sure some you guys may have seen some of my code around here, I've been asking a lot of questions about this... heh.) and everything is done with the server and client components that I've planned.

What is left is the serialization of the messages sent by the client to the server.
Can you guys point me to a way to do this in a text format?
I don't want to add any libraries to my program, need to do this with the standard libraries in C++. I have planned to do this with a class that has a Pack( ) and Unpack( ) functions, but I don't know how to begin with this. The serialization has to be something like this: [time] [username] [msg].

The way things will work is like this: before sending the message through the socket, the program will pack the message and send it, then on the server side the packed message will be received, unpacked and stored in a container.

Any thoughts?
Thanks in advance.
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PDamasceno
Asked:
PDamasceno
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2 Solutions
 
Kyle AbrahamsSenior .Net DeveloperCommented:
http://ubuntuforums.org/showthread.php?t=687947

Though it's ubuntu the discussion is correct IMO.  You first want to pass the length of the string you're sending, then process the string behind it.

For a class pass in your socket and let the class do the work.

eg:

class Message
{
  //datamembers not included

  Message();

  public:
     bool Send(socket mySocket);  // returns true if all goes well, false if there's an error.
                                    // other methods.
}

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Kyle AbrahamsSenior .Net DeveloperCommented:
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PDamascenoAuthor Commented:
My problem is not with the sending throw socket mechanics.
Maybe I wasn't that clear.
I need a way to serialize the message typed by the client, send it through the socket and when the message is received, deserialize it and store in the serve message list.

The socket mechanisms in my program are all working fine.
I just don't know how to start this serialize thing. Like I said in the question post, it has to be in text format and need to have this format: [time] [username] [message]
The time part I can make the Pack( ) function set that, the username I can get it from the Client class and the message I can get from another class that handles the job of sending messages to the server. After I get all these data, it will be all packed together.

Hope I was more clear now.
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PDamascenoAuthor Commented:
*My problem is not with the sending THROUGH socket mechanics.
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phoffricCommented:
Here is a FAQ on serialization that may be of interest to you:
     http://www.parashift.com/c++-faq-lite/serialization.html
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Kyle AbrahamsSenior .Net DeveloperCommented:
so create a method pack which pulls the info then send it through the socket.

http://www.functionx.com/cpp/articles/serialization.htm

Writing to a file is no different than writing to a socket (except you can't seek).  So essentailly just write out the info in order that you want it.

then on the receiving end read it back in the order.
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