Animating Text Property Values
Posted on 2010-09-21
I'm am developing a card game in which two cards battle each other and code the hit points agaisnt each other at the same time.
Even though the numbers are different, when they are finishing counting up to their maxium hit point against each other, I would like them to finish counting at the same time.
I'm using two text block controls, one for each card. I had tried using DoubleAnimation to animate the value's text property, but it tells me that it's not of the right time, so I used DispatchTimer instead, but would like the option to use the story board as I can set their duration to be the same.
How can I fix this?