Solved

a trinagle in  3D

Posted on 2010-09-22
15
310 Views
Last Modified: 2012-05-10
Hi,
I need to render a triangle in 3D in Qt . I need any example code to start from it . or easy guide to do that a triangle.

Thanks in advance
0
Comment
Question by:obad62
  • 8
  • 5
15 Comments
 
LVL 33

Accepted Solution

by:
pgnatyuk earned 400 total points
ID: 33739029
QPainter painter;
QPen pen( red, 2 );
painter.begin( this );   // if it is in void in the paintEvent
painter.setPen( pen );
painter.drawLine(  40,  30,  240,130 );
painter.drawLine( 240,130, 140,80 );
painter.drawLine( 140,  80,   40,30 );
painter.end();

Basic Drawing Example
http://www.greyc.ensicaen.fr/ensicaen/Docs/Qt4/painting-basicdrawing.html
0
 
LVL 33

Assisted Solution

by:pgnatyuk
pgnatyuk earned 400 total points
ID: 33739270
Now I see '3D' in your question - sorry. I think you ask about OpenGL. So it will be something like that:
void GLWidget::paintGL()
{
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glLoadIdentity();
  glTranslatef(-1.5f,0.0f,-6.0f);
  glBegin(GL_TRIANGLES);
    glVertex3f( 0.0f, 1.0f, 0.0f);
    glVertex3f(-1.0f,-1.0f, 0.0f);
    glVertex3f( 1.0f,-1.0f, 0.0f);
  glEnd();
}

Here is an example
Hello GL Example
http://doc.trolltech.com/4.5/opengl-hellogl.html

2D Painting Example
http://doc.trolltech.com/4.5/opengl-2dpainting.html

Overpainting Example
http://doc.trolltech.com/4.5/opengl-overpainting.html

OpenGL:
Qt for Embedded Linux and OpenGL
http://doc.trolltech.com/4.5/qt-embedded-opengl.html

Here is a simple tutorial:
http://www.digitalfanatics.org/projects/qt_tutorial/chapter14.html

TUTORIAL: Setting up a basic OpenGL application using Qt
http://episteme.hin.no/wiki/index.php/TUTORIAL:_Setting_up_a_basic_OpenGL_application_using_Qt

0
 

Author Comment

by:obad62
ID: 33739530
I know that in 2D i need it in 3D. By the way, thank you for your post
0
Gigs: Get Your Project Delivered by an Expert

Select from freelancers specializing in everything from database administration to programming, who have proven themselves as experts in their field. Hire the best, collaborate easily, pay securely and get projects done right.

 

Author Comment

by:obad62
ID: 33739541
and I am sorry after post my above replay I see your post
0
 

Author Comment

by:obad62
ID: 33739574
To declare that : void GLWidget::paintGL() do you know which library should I include i use to include that :

#include <QtOpenGL/QtOpenGL>
but still wrong
0
 

Author Comment

by:obad62
ID: 33739580
To declare that : void GLWidget::paintGL() do you know which library should I include i use to include that :

#include <QtOpenGL/QtOpenGL>
but still wrong
0
 

Author Comment

by:obad62
ID: 33739630
I have received this error message :
6: error: 'GLWidget' has not been declared
0
 
LVL 33

Assisted Solution

by:pgnatyuk
pgnatyuk earned 400 total points
ID: 33741163
Why you don't want to take these two tutorials first?
TUTORIAL: Setting up a basic OpenGL application using Qt
http://episteme.hin.no/wiki/index.php/TUTORIAL:_Setting_up_a_basic_OpenGL_application_using_Qt

OpenGL
http://www.digitalfanatics.org/projects/qt_tutorial/chapter14.html

The last one has the a source code for download ("here" in the end of the page).

Class GLWidget is from the first tutorial. In the end there is a link to download the source code.
class GLWidget : public QGLWidget, public GMWindow {
public:
  GLWidget( QWidget *parent = 0 );
  ~GLWidget();

  void          clear();
  void          initCameras();

protected:
  // ********************
  // Derived QT functions
  void          glDraw();
  void	        initializeGL();
  void          paintEvent( QPaintEvent* e );
  void          paintGL();
  void          resizeGL( int w, int h );
  void	        timerEvent( QTimerEvent *qte );

  // *********************************
  // Derived GMlib::GMWindow functions
  void	        swapBuffers();
  bool	        toggleRun();

private:
  int           _timerID;
};

Open in new window

GLWidget.cpp
GLWidget.h
Application.h
Application.cpp
main.cpp
0
 
LVL 33

Assisted Solution

by:pgnatyuk
pgnatyuk earned 400 total points
ID: 33741194
In the previous comment I took the source code from
TUTORIAL: Setting up a basic OpenGL application using Qt
http://episteme.hin.no/wiki/index.php/TUTORIAL:_Setting_up_a_basic_OpenGL_application_using_Qt

It uses GMLib.

If you don't want this library, take another tutorial and source code from there:
OpenGL
http://www.digitalfanatics.org/projects/qt_tutorial/chapter14.html

OpenGL tutorials are here:
http://nehe.gamedev.net/


nehewidget.h
nehewidget.cpp
ch11.h
main.cpp
0
 

Author Comment

by:obad62
ID: 33742048
Hi pgnatyuk,

I am realy glad for your posts and many thanks for that effort I will try to apply that tutorials and if I found any stack I will post it, but can you please tell me what is the correct section of this tech. I use to post like this question on Qt section , c++ and graphics as well.
0
 
LVL 33

Expert Comment

by:pgnatyuk
ID: 33742124
You need to pass these first tutorials. Then you will see that the questions are about OpenGL. C++, Qt, ... help you to wrap the OpenGL code. There is an OpenGL zone here on EE, you will meet very strong experts there.
0
 
LVL 12

Assisted Solution

by:HappyCactus
HappyCactus earned 100 total points
ID: 33742158
You must enable the OpenGL in your .pro file.

QT += opengl

With that directive, the correct include path to Qt+OpenGl headers are appended to your makefile. Then, include  should work.
But again, see the tutorials. Since you are working with GMLib, that already support QT+OpenGL, maybe the GLWidget is already included or a GMWindow is already derived from a QGLWidget, so maybe you are wrong with a multiple inheritance.
 
0
 

Author Comment

by:obad62
ID: 33752347
Thanks for all and Thanks for ikework
I will post a specific question in OpenGl zone. and I have got a massive help from these zone
0
 

Author Closing Comment

by:obad62
ID: 33752352
Thank you
0

Featured Post

Courses: Start Training Online With Pros, Today

Brush up on the basics or master the advanced techniques required to earn essential industry certifications, with Courses. Enroll in a course and start learning today. Training topics range from Android App Dev to the Xen Virtualization Platform.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

Introduction This article is the first in a series of articles about the C/C++ Visual Studio Express debugger.  It provides a quick start guide in using the debugger. Part 2 focuses on additional topics in breakpoints.  Lastly, Part 3 focuses on th…
Go is an acronym of golang, is a programming language developed Google in 2007. Go is a new language that is mostly in the C family, with significant input from Pascal/Modula/Oberon family. Hence Go arisen as low-level language with fast compilation…
The viewer will learn how to user default arguments when defining functions. This method of defining functions will be contrasted with the non-default-argument of defining functions.
The viewer will be introduced to the member functions push_back and pop_back of the vector class. The video will teach the difference between the two as well as how to use each one along with its functionality.

785 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question