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sdk for ipod/ipad/iphone under windows or linux env

Posted on 2010-11-11
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Last Modified: 2012-05-10
I would like to develop apps for ipod/ipad/iphone, and all I could find is the sdk under Mac.
Can anyone guide me how to use a windows or linux - ipod sdk. If there is such a thing...?
I would like to buy mac,. I thought of buying the osx to intel machine, and install that on a seperate disk, or using vm/virtual box to run the system,. But didn't progress much on these tracks....

Any ideas?
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Question by:amitbueno
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by:big_one01
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by:amitbueno
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all the dev tools there are for mac,. I am looking for something for linux or windows.
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big_one01 earned 250 total points
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You could easily build an App using PhoneGap (http://phonegap.com/), or Appcelerators "Titanium Mobile" (appcelerator [dot] com/products/titanium-mobile/).

Both of these essentially act as a Webkit wrapper, so you can build your application with HTML/CSS/Javascript. It's a pretty portable solution, too, but you are somewhat limited in what you can make - i.e, no intensive rendering or anything. It really all depends on what you're looking to do.

You pretty much have to buy a Leopard Mac to do iPhone SDK development for apps that run on non-jailbroken iPhones.

Not that it's 100% impossible, but it's 99.99% unreasonable. Like changing light bulbs with your feet.

Not only do you have to be in XCode, but you have to get certificates into the Keychain manager to be able to have XCode and the iPhone communicate. And you have to set all kinds of setting in XCode just right.

There is another solution if you want to develop in C/C++. http://www.DragonFireSDK.com will allow you to build iPhone applications in Visual Studio on Windows. It's worth a look-see for sure.

Only Macintosh computers because the Software Development Kit is just a set of APIs, Libraries, and Runtimes that extend XCode (the Macintosh Developer Tools).

There are a ton of frameworks and such that only exist on the Mac OS X development layer that the iPhone SDK needs in order to compile and run.

And also, the language that the SDK uses, (Apple uses Objective-C) doesn't exist in Windows or Linux, which is why Apple won't go through the year or more's work to port XCode just for Windows users (especially since anyone using Windows wouldn't know the Objective-C language, so literally 97% of those people would try the SDK a couple times, then give up...not worth a whole year's work of porting).
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