Static Routing of Game Traffic
Posted on 2010-11-11
Ok, this may sound like a really dumb question and I am not even sure if it is possible but I am going to ask anyway.
I am currently experiencing some lag in a game I have been playing a long time due to a bunch of routing changes my ISP has made. I run a Netscreen firewall as a component on my network. Can I program static routes to reduce the number of hops the traffic destined for teh gaming companies network takes? I am not sure if you can do that or not but if you can could someone explain to me where I would send the traffic if I did want to program a static route?