Can I get SoundManager to initiate on pageLoad instead of on click?
I am using SoundManager2 in two instances on this website. The 360 player and the inline player. There is some conflict with the two. Once the page loads you can see that the 360 is visible, but clicking on it does nothing. The player is in the wrong location also, and that is because there is a class that gets applied to it once the SoundManager script initiates. The 360 player won't work until you click on the Music link, which is the top left square. This link opens the section that contains the inline music player, and for some reason once this player becomes visible the SoundManager2 script initiates. Now the 360 player appears in its proper position, and functions properly (plays music).
I think this is happening is because for some reason the SoundManager script isn't being initiated until the Inline player is activated by clicking on the Music link. Is it possible to initiate the SoundManager script immediately, so that the 360 player will function right away without having to wait for the user to click on the correct link? Is there someway I can declare for the SoundManager2 script to initiate in my index.html file, or perhaps in the inlineplayer.js file?
Thanks for any help. You can find the active issue here: