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In need of great JavaScript demos

I am getting the hang of the attached Snake Eats Apple JavaScript demo game. I think i am getting it.

So please send me a few other demo programs to look at and play with, about as difficult or even more difficult.

Thanks,
newbieweb

I want to learn JavaScript then move onto JQuery and using JavaScript with ASP.NET. But please make these demo non-ASP.NET programs.  Although it would be cool to have them reqire JQuery.

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
	<head>

		<title>Snake Game Demo</title>
		<style type="text/css">
			html, body {
				background-color: #444444;
			}
			/* Adjust position of play area. */
			#canvas {
				/* Make sure that apple and snake parts are relative to the play area. */
				position: relative;
				/* 20 (cell width) * 21 (columns) + 2 (border) = 422 */
				width: 422px;
				height: 422px;
				/* Center play area horizontally. */
				margin: 0 auto;
				background-color: #ffffff;
				outline: solid 1px #ffffff;
				border: solid 1px #000000;
			}
			/* All entities (apple, snake parts) are absolute and one pixel smaller in
			   size than a grid cell to avoid nasty thick edges where snake parts meet. */
			.entity {
				position: absolute;
				width: 19px;
				height: 19px;
			}
			#apple {
				border: solid 1px #800000;
				background-color: #ff0000;
			}
			.tail {
				border: solid 1px #008000;
				background-color: #00ff00;
			}
			/* Change colour of snake upon gameover. */
			.gameover .tail {
				border-color: #808000;
				background-color: #ffff00;
			}
			#status {
				width: 402px;
				margin: 100px auto 0;
				padding: 0 10px;
				outline: solid 1px #ffffff;
				border: solid 1px #000000;
				background-color: #000000;
				color: #ffffff;
				font-size: x-large;
			}
			#btn-new-game {
				float: right;
			}
		</style>
		<script type="text/javascript" src="Scripts/jquery.min.js"></script>
		<script type="text/javascript">
		    //==> 1		// The special dollar function $ is provided by jQuery and
		    // allows elements to be selected using CSS1, CSS2 and CSS3
		    // selectors.
		    //		See: http://api.jquery.com/jQuery/

		    // One of the few objects that cannot be selected with any CSS
		    // selector is the document object. For this reason the document
		    // is passed by value instead (as shown below). This adds the
		    // special jQuery functionality:

		    // Binds 'onready' event to the HTML document object.
		    //		See: http://api.jquery.com/ready/
		    //
		    // Note: jQuery allows us to use anonymous functions (without name).
		    $(document).ready(function () {
		        // Call a function to initialise the game.
		        init_game();

		        // Bind the 'click' event to our 'New Game' button.
		        // When 'New Game' is clicked the 'init_game' function
		        // will be invoked.
		        //		See: http://api.jquery.com/click/
		        $('#btn-new-game').click(init_game);
		    });

		    // A global variable which will be used to store values in without
		    // any risks of conflicting with other global variables (either default
		    // or from other scripts that may be included).

		    // Think of this as a kind of namespace.
		    $global = {};

		    // LOOK AT '==> 2' further down the script next.

		    // Returns a random number between 0 and 21. The game board is 21 squares
		    // wide by 21 squares high.
		    function random_slot() {
		        // 'Math.floor' rounds a floating-point number down. So 0.8 will become 0.
		        //		See: http://www.w3schools.com/jsref/jsref_floor.asp
		        // 'Math.random' generates a random number between 0.0 and 1.0 (inclusive).
		        //		See: http://www.w3schools.com/jsref/jsref_random.asp
		        return Math.floor(Math.random() * 21);
		    }
		    // This function will simply move the apple to another square on the grid.
		    function move_apple() {
		        // Set variables in $global to a random grid position using our
		        // 'random_slot' function from above.
		        $global.appleX = random_slot();
		        $global.appleY = random_slot();
		        // Use CSS to select the apple element by id.
		        // Notice how in jQuery it is possible to chain certain calls
		        // as .css has been chained below:
		        $('#apple')
		        // Adjust left position of apple. To do this we simply multiply the
		        // horizontal grid index by 20 (the width of a grid cell in pixels).
		        // This gives us the pixel position of the apple.
		        //		See: http://api.jquery.com/css/
					.css('left', $global.appleX * 20)
		        // Multiply the top position of the apple in a similar way.
		        //		See: http://api.jquery.com/css/
					.css('top', $global.appleY * 20);
		    }
		    // This function extends the tail of the snake by the specified count.
		    function extend_tail(count) {
		        // While there are still pieces to add...
		        // Note: 'count' variable is post-fix decremented (after being checked)
		        //		 by adding -- after the variable name.
		        while (count--)
		        // Push an element into the global tail array.
		        // The array allows later code to easily access each part of the tail.

		        // The $ function is used here to create a brand new element.
		        //		See: http://www.w3schools.com/jsref/jsref_obj_array.asp
		            $global.tail.push($('<div class="entity tail"></div>')
		        // Adds new tail piece into the physical DOM structure (page).
		        // All tail pieces are contained within the 'canvas' element which
		        // is defined within the <body>...</body> tags at the bottom.
		        //		See: http://api.jquery.com/appendTo/
						.appendTo('#canvas')
		        // Locate tail at snakes head current position.
		        // Note: Again this grid position needs to be converted into pixels.
		        //		See: http://api.jquery.com/css/
						.css('left', $global.x * 20)
		        //		See: http://api.jquery.com/css/
						.css('top', $global.y * 20));
		    }
		    // Function is called at intervals to update the snake.
		    function update_snake() {
		        // Snake movement is an illusion as actually only one piece is moved
		        // each time. The end of the tail is moved one square in front of the
		        // head. The tail is then promoted to being the head.

		        // Fetch last piece of tail. In JavaScript each array has a 'length'
		        // member which provides the current length of an array. The length
		        // can be used to access the last element in the array, but 1 must be
		        // subtracted for a zero-based index. For example, an array with length=3
		        // has elements 0, 1 and 2.

		        // Put value of last piece into a new variable called 'last'.
		        //		See: http://www.w3schools.com/jsref/jsref_obj_array.asp
		        var last = $global.tail[$global.tail.length - 1];
		        // jQuery has already been applied in this case, but you could harmlessly
		        // reapply with $(last) if it helps you to remember.
		        last
		        // Move last piece of tail to location of head of tail.
					.css('left', $global.x * 20)
					.css('top', $global.y * 20);

		        // The 'splice' function of JavaScript is used to alter arrays.
		        // http://www.w3schools.com/jsref/jsref_splice.asp

		        // It can be used to add an item to the start of an array. We insert (copy)
		        // the last piece of the array to the start of the array.
		        $global.tail.splice(0, 0, last);
		        // It can be used to remove one or more elements from an array. We remove
		        // the last piece from the end of the array. (For example, so that it is only
		        // in the array once - at the start).
		        $global.tail.splice($global.tail.length - 1, 1);
		    }
		    // Function to update score status.
		    function update_score(score) {
		        // Find 'score' element and change text content to the score.
		        // The '$global.score = score' part adjusts the global score value.
		        $('#score').text($global.score = score);
		    }
		    //==> 2		// Function to initialise the game.
		    function init_game() {
		        // Initialise score to 0 using our update score function.
		        update_score(0);
		        // Start head of snake in center of grid at cell (10, 10)
		        $global.x = $global.y = 10;
		        // Set current direction of snake to down.
		        // Set next direction of snake to down.
		        // Note: Current direction is the direction in which the snake is
		        //		 currently moving. Next direction is the direction in which
		        //		 the snake will assume the next time is physically moves. This
		        //		 value is adjusted by keyboard input.
		        $global.direction = ($global.nextDirection = 'down');
		        // Initialise an empty array object.
		        $global.tail = [];

		        // Remove CSS class name 'gameover' from the body element. This is only
		        // set if the game has been played before, and is used to change the colour
		        // of the snake.
		        $('body')
					.removeClass('gameover');

		        // Remove all tail elements from board.
		        // Strictly speaking the second two lines are not needed!!
		        // They are remenance of an earlier part of my tutorial.
		        $('.tail')
					.remove();
		        //.css('left', $global.x * 20)	- REDUNDANT
		        //.css('top', $global.y * 20);	- REDUNDANT

		        // Extend tail by 3 - Make snake 3 bits in length.
		        extend_tail(3);
		        // Update snake position.
		        update_snake();
		        // Move apple to a random position on grid.
		        move_apple();

		        // Clear previous timer using its ID.
		        // Note: This is only applicable when starting a new game.
		        clearInterval($global.timerId);
		        // Create a new timer which invokes our 'tick' function every 50 ms.
		        // Store the timer ID into a global varaible so that it can be stopped
		        // later.
		        $global.timerId = setInterval(tick, 50);

		        // Return false - This is fairly standard when working with events in JS.
		        return false;
		    }

		    // Assign 'keydown' event to the document object.
		    $(document).keydown(function (event) {
		        // Note: jQuery has sorted out browser incompatabilities on the keyCode
		        // for us so that we don't need to worry!

		        // 'switch' is similar to 'if'. It runs a block of code when a specific
		        // value is matched. 'break' is used to leave the switch construct.
		        switch (event.keyCode) {
		            case 38: // Up
		                // In snake you cannot move up if you are currently moving down. This
		                // would force the snake to eat itself!
		                if ($global.direction != 'down')
		                // Set next direction to up.
		                    $global.nextDirection = 'up';
		                // Leave the break construct as we are now done with up key! and
		                // do not really want to continue into the down key as well!!
		                break;
		            case 40: // Down
		                // In snake you cannot move down if you are currently moving up.
		                if ($global.direction != 'up')
		                    $global.nextDirection = 'down';
		                break;
		            case 37: // Left
		                // In snake you cannot move left if you are currently moving right.
		                if ($global.direction != 'right')
		                    $global.nextDirection = 'left';
		                break;
		            case 39: // Right
		                // In snake you cannot move right if you are currently moving left.
		                if ($global.direction != 'left')
		                    $global.nextDirection = 'right';
		                break;
		        }
		    });

		    // This function is called at intervals of 50 ms (as initialised earlier).
		    function tick() {
		        // Adjust current direction of snake to the next direction with
		        //		$global.direction = $global.nextDirection
		        // Switch on new current direction.
		        switch ($global.direction = $global.nextDirection) {
		            case 'up':
		                // Move head one cell up.
		                --$global.y;
		                break;
		            case 'down':
		                // Move head one cell down.
		                ++$global.y;
		                break;
		            case 'left':
		                // Move head one cell to left.
		                --$global.x;
		                break;
		            case 'right':
		                // Move head one cell to right.
		                ++$global.x;
		                break;
		        }
		        // Bounds checking, wrap snake around screen.

		        // If head is leaving left of play area, set to end cell. Remember
		        // that cell index 20 is the 21st cell in line.
		        if ($global.x < 0)
		            $global.x = 20;
		        // Otherwise, if the head is leaving the right of the play area, move
		        // it to the start (first index: 0).
		        else if ($global.x > 20)
		            $global.x = 0;

		        // If head is leaving top, set it to bottom.
		        if ($global.y < 0)
		            $global.y = 20;
		        // If head is leaving bottom, set it to top.
		        else if ($global.y > 20)
		            $global.y = 0;

		        // Check for collision with self...

		        // Calculate new pixel position of head.
		        var newX = $global.x * 20;
		        var newY = $global.y * 20;
		        // Go through each part of the snake and find out if the head occupies the
		        // same space as any piece of the tail. If it does then it is eating itself!!!
		        //		See: http://www.w3schools.com/js/js_loop_for.asp
		        for (var i = 0; i < $global.tail.length; ++i) {
		            // 'position' is a jQuery function (see: http://api.jquery.com/position/)
		            // which gets the pixel position of an element.
		            var tail = $global.tail[i].position();
		            // Does position of tail match position of head?
		            if (tail.left == newX && tail.top == newY) {
		                // Snake is trying to eat itself!!!

		                // Get body element.
		                $('body')
		                // Add class 'gameover' so that snake changes colour (by CSS at top).
							.addClass('gameover');
		                // Stop game timer as snake is to stop moving...it is dead!
		                clearInterval($global.timerId);
		                // Clear timer id so that timer cannot be stopped again.
		                $global.timerId = null;
		            }
		        }

		        // Check for collision with apple...
		        // Determine whether snake head and apple occupy the same grid cell.
		        if ($global.x === $global.appleX && $global.y === $global.appleY) {
		            // They do! Move apple to another location on grid to give
		            // illusion that it has been eaten.
		            move_apple();
		            // Extend tail of snake by 1 part so that it grows!
		            extend_tail(1);
		            // Add 1 to score.
		            update_score($global.score + 1);
		        }

		        // Apply changes to snake...

		        // Now that game has ticked (aka, the game loop), update physical position
		        // of snake parts on screen. Without this function the game would work, but
		        // the new position of the snake would not be reflected.
		        update_snake();
		    }
		</script>
	</head>
	<body>
		<!-- Status output which is updated by scripts. -->
		<div id="status">
			<!-- "New Game" button which is assigned a 'click' event in script. -->
			<input id="btn-new-game" type="button" value="New Game" />
			<!-- Score label -->
			<span>Score: </span>
			<!-- Score indicator which is updated by script. -->
			<span id="score">0</span>
		</div>
		<!-- Game play area -->
		<div id="canvas">
			<!-- Apple element!! -->
			<div id="apple" class="entity"></div>
		</div>
	</body>
</html>

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Badotz
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ASKER

Thanks. I'm going the JQuery route.