Changing the alpha of an instance in AS3

In Actionscript, I have created a For Loop to create six instances of a movie clip.  How can I change the alpha of each instance to be less than the instance before it?
var _boarder:mcBoarder;
var _boarderX:Number = 133;
var _boarderY:Number = 267;
var _boarderR:Number = 0;

for(var i:Number = 0; i < 6; i++)
{
	_boarder = new mcBoarder();
	addChild(_boarder);
	_boarder.x = _boarderX;
	_boarder.y = _boarderY;
	_boarder.rotation = _boarderR;
	_boarderX += 60;
	_boarderY -= 60;
	_boarderR -= 45;
}

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MrJiggyHillAsked:
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sjklein42Connect With a Mentor Commented:
Is it as simple as this?


var _boarder:mcBoarder;
var _prevBoarder:mcBoarder;
var _boarderX:Number = 133;
var _boarderY:Number = 267;
var _boarderR:Number = 0;

var _frameCount = 6;
var _firstAlpha = 100;
var _deltaAlpha = 10/ _frameCount ;

for(var i:Number = 0; i <  _frameCount ; i++)
{
      _boarder = new mcBoarder();
      addChild(_boarder);
      _boarder.x = _boarderX;
      _boarder.y = _boarderY;
      _boarder.rotation = _boarderR;
      if ( i == 0 ) _boarder.alpha = _firstAlpha;
      else _boarder.alpha = _prevBoarder.alpha - _deltaAlpha;
      _boarderX += 60;
      _boarderY -= 60;
      _boarderR -= 45;
      _prevBoarder = _boarder;
}
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MrJiggyHillAuthor Commented:
Unfortunately not.  The alpha didn't change for each instance.
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sjklein42Commented:
I think the "alpha" property may actually have an underscore, as in _boarder._alpha

Sorry 'bout that.
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MrJiggyHillAuthor Commented:
No, I got compiler errors doing ._alpha
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sjklein42Commented:
Ok.  Go back to the original.  I had a typo (10 instead of 100).  Should read like this:

var _deltaAlpha = 100/ _frameCount ;

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deepanjandasConnect With a Mentor Commented:
First of all, as this is AS3, it cannot be _alpha, has to be .alpha.

Also the alpha values in AS3 ranges from 0-1.
So it will be in decimal.

var _firstAlpha = 1;
var _deltaAlpha = 1/ _frameCount ;


Warm Regards
Deepanjan Das
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MrJiggyHillAuthor Commented:
still no change in the alpha
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MrJiggyHillAuthor Commented:
Ah - that worked deepanjandas!  The alpha is now changing.  

Thank you guys very much!
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sjklein42Commented:
deepanjandas is right.  Corrected (and simplified) code.

var _boarder:mcBoarder;
var _boarderX:Number = 133;
var _boarderY:Number = 267;
var _boarderR:Number = 0;

var _frameCount = 6;
for(var i:Number = 0; i <  _frameCount ; i++)
{
      _boarder = new mcBoarder();
      addChild(_boarder);
      _boarder.x = _boarderX;
      _boarder.y = _boarderY;
      _boarder.rotation = _boarderR;
      _boarder.alpha = 1.0 * ( _frameCount - i ) / _frameCount;
      _boarderX += 60;
      _boarderY -= 60;
      _boarderR -= 45;
} 

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deepanjandasCommented:
Try this for alpha:
var frameCount:int = 6;
var baseAlpha:Number = 1/_frameCount;

for(var i:Number = _frameCount; i > 0; i--)
{
      _boarder = new mcBoarder();
      addChild(_boarder);

      _boarder.x = _boarderX;
      _boarder.y = _boarderY;
      _boarder.rotation = _boarderR;

      _boarder.alpha = baseAlpha * i;
      else _boarder.alpha = _prevBoarder.alpha - _deltaAlpha;

      _boarderX += 60;
      _boarderY -= 60;
      _boarderR -= 45;
      _prevBoarder = _boarder;
}

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Warm Regards
Deepanjan Das
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