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rossryan

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Matrices -> Building weighted kernels

Right, I'll admit I am no good with matrix math. No matter how many time I study it, it does not stay in my brain.

So, I am trying to build weighted kernels for some image processing. They are 3x3 kernels, and I need them for the various directions listed in the code section (8 different directions). I have one for West, just need to learn how to do the others.

This is for use with Processing and Jama, which is fun enough not having a proper IDE.

Thanks,
Ryan
Matrix kernel =
    new Matrix(new double[][]{{ 1, 1, 0},
                              { 0, 0, 0},
                              {-1,-1, 0}}).times(0.25); // West



Matrix[] computeCost(PImage image) {

  //
  // @todo Create kernels
  // @note Use constants NW, N, NE, W, E, SW, S, and SE (see above)
  //       If you don't use these properly, 'neighborCost' will not work correctly
  //

  //
  // @todo Compute the cost for each RGB band
  //

  //
  // the cost matrix is defined as the magnitude of the cost over the RGB bands
  // and is negated and normalized with respect the maximum value
  //

  return cost;
}


//
// Different directions (do not edit these values)
//
static final int NW = 0; // These values are ordered top to bottom, left to right as in:
static final int N  = 1; //
static final int NE = 2; //  NW  N  NE
static final int W  = 3; //    \ | /
static final int E  = 4; // W -  ?  - E
static final int SW = 5; //    / | \
static final int S  = 6; //  SW  S  SE
static final int SE = 7; //

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GwynforWeb
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....  I can clearly see you are detecting directional gradients/edges but I am not sure what convention you are adopting for differentiating  NE form SW etc.  I have guessed and am probably right, but not sure.
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rossryan

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Hmm. The TA is of the opinion that rotating the matrices by 90 degree increments should be enough.