Harisha M G
asked on
Problem displaying Unicode characters in Pango/Cairo/DirectFB
I have an issue while displaying some Japanese characters using Pango. First few times the text comes properly, and after that I see the junk characters. It looks as if the correct characters are displayed, and are overwritten by something else. I have ensured that the string that we are passing to pango_layout_set_markup() is correct. So I am suspecting some internal setting in Pango/Cairo/DirectFB is causing the problem. I may be missing setting something to NULL, freeing something or alike. The sequence of calls I am having is listed below. Can anyone please look at this and see what is wrong with this?
Thanks in advance
Thanks in advance
/*********** During initialization ***********/
// Initialize DirectFB
DirectFBInit(&argc, &argv);
// Create DirectFB instance
DirectFBCreate(&dfb);
/*********** For each set of texts ***********/
// Get the DirectFB layer
dfb->GetDisplayLayer(dfb, DLID_PRIMARY, &layer);
// Create DirectFB window
layer->CreateWindow(layer, &wDesc, &window);
// Get DirectFB surface
window->GetSurface(window, &surface);
// Create Cairo surface on DirectFB surface.
cairo_surface = cairo_directfb_surface_create(dfb, surface);
// Get Cairo handle
pCrHandle = cairo_create(cairo_surface);
/*********** For each Text information ***********/
// Get Pango Layout using Cairo handle
layout = pango_cairo_create_layout(pCrHandle);
// Set Text
pango_layout_set_markup(layout, string, -1);
// Show the layout
pango_cairo_show_layout(pCrHandle, layout);
// Free the layout
g_object_unref(layout);
/*********** End of Text information ***********/
// Destroy Cairo handle
cairo_destroy(pCrHandle);
// Destroy Cairo surface
cairo_surface_destroy(cairo_surface);
// Release DirectFB surface
surface->Release(surface);
// Destroy DirectFB window
window->Destroy(window);
// Reset DirectFB layer
layer = NULL;
/*********** End of set ***********/
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ASKER
The problem wasn't solved, and I found that it's a bug with Pango library itself.
Make sure you are sending two byte cuplets as characters, and further make sure the layout engine supports the unicode correctly.
If in doubt you may need to fudge things over by sending the two bytes of the unicode character (short) together and processing the ones over and above the first page (255) to offset to the correct unicode character yourself...
Failing all that, if you are building [as in compiling from code] your layout engine yourself try to switch the project to "unicode" in the options. If you're just using an off the shelf library however it can be difficult to work out what byte encoding they're using.
Hope you find the answer out there somewhere, I'm just pointing out the obvious...