Performance in games development is paramount: every microsecond counts to be able to do everything in less than 33ms (aiming at 16ms). C# foreach statement is one of the worst performance killers, and here I explain why.
This article aims to explain the working of CircularLogArchiver. This tool was designed to solve the buildup of log file in cases where systems do not support circular logging or where circular logging is not enabled
Email security requires an ever evolving service that stays up to date with counter-evolving threats. The Email
Laundry perform Research and Development to ensure their email security service evolves faster than cyber criminals. We apply our Threat…