shaunchristopher
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Myst like point and click adventure game development
Basically, I'm looking at trying to develop a short point-n-click adventure game, but from a first-person perspective, like Myst, rather than a 3rd-person adventure game such as King's Quest. I have a fair amount of experience with coding/scripting, but my main problems are the following:
I need a relatively painless (easy) way to render out some still pictures of 3d environments (ala Myst style, even cel-shaded or cartoony is okay). Programs like 3D Studio Max seem a little heavy-weight for what I want to do. Basically I want to render my environment in a 3D modeling/architecture program, and than get screenshots of it from various angles which will comprise the various pictures within the point-n-click adventure game.
I also need a art pack of 2D art of a bunch of common items (rope, ball, key, etc) that you would find in your inventory. The problem is if I download them from different websites, than the artistic style won't be consistent between the items in the game, which will look slightly odd.
Lastly, I need a recommendation for a fairly simple game engine / studio. I'm considering AGS, Adventure Game Studio, but other suggestions for a Myst-style would be very welcome indeed.
Thanks very much,
Shaun
I need a relatively painless (easy) way to render out some still pictures of 3d environments (ala Myst style, even cel-shaded or cartoony is okay). Programs like 3D Studio Max seem a little heavy-weight for what I want to do. Basically I want to render my environment in a 3D modeling/architecture program, and than get screenshots of it from various angles which will comprise the various pictures within the point-n-click adventure game.
I also need a art pack of 2D art of a bunch of common items (rope, ball, key, etc) that you would find in your inventory. The problem is if I download them from different websites, than the artistic style won't be consistent between the items in the game, which will look slightly odd.
Lastly, I need a recommendation for a fairly simple game engine / studio. I'm considering AGS, Adventure Game Studio, but other suggestions for a Myst-style would be very welcome indeed.
Thanks very much,
Shaun
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Question was not fully answered, however, commenter did provide what advice that they were able to, given their limited experience in said domain.
Thanks for the points, I agree with the B grade. Sadly EE doesn't have many game experts. It's a shame because the experts do know their subjects.
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