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Myst like point and click adventure game development

Basically, I'm looking at trying to develop a short point-n-click adventure game, but from a first-person perspective, like Myst, rather than a 3rd-person adventure game such as King's Quest. I have a fair amount of experience with coding/scripting, but my main problems are the following:

I need a relatively painless (easy) way to render out some still pictures of 3d environments (ala Myst style, even cel-shaded or cartoony is okay). Programs like 3D Studio Max seem a little heavy-weight for what I want to do. Basically I want to render my environment in a 3D modeling/architecture program, and than get screenshots of it from various angles which will comprise the various pictures within the point-n-click adventure game.

I also need a art pack of 2D art of a bunch of common items (rope, ball, key, etc) that you would find in your inventory. The problem is if I download them from different websites, than the artistic style won't be consistent between the items in the game, which will look slightly odd.

Lastly, I need a recommendation for a fairly simple game engine / studio. I'm considering AGS, Adventure Game Studio, but other suggestions for a Myst-style would be very welcome indeed.

Thanks very much,
Shaun
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shaunchristopher

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@satsumo: yeah, concerning the game engine, the problem is, is that there are several dozen available ones, such as Adventure Game Maker, Adventure Game Studio, Wintermute, etc etc. I'm hoping that somebody has had personal experience with one or more of them, and could recommend which one seems easiest. Thanks for the recommendation for Sketchup.

Question was not fully answered, however, commenter did provide what advice that they were able to, given their limited experience in said domain.
Thanks for the points, I agree with the B grade.  Sadly EE doesn't have many game experts.  It's a shame because the experts do know their subjects.