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Visual Studio 2008: LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library

Posted on 2011-02-27
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1,530 Views
Last Modified: 2012-05-11
Hi,

As I understand, i'm using different compiler settings (/MT, /MD etc) in different libraries.
But is there a way to see *what* library is causing the problem (i have lot's, don't know where to start).

Kind Regards,
Daniel Dekkers
0
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Question by:DoZo1971
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9 Comments
 
LVL 86

Expert Comment

by:jkr
ID: 34992225
Could you post the linker output as well as the libs involved?
0
 

Author Comment

by:DoZo1971
ID: 34992294
I've added \VERBOSE:LIB as a linker command line option, that doesn't really help...

>Linking...
1>Searching libraries
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
1>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32d.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
1>    Searching C:\cThrough\SharedLib\debug\SharedLib.lib:
1>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
1>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
1>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprtd.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRTD.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
1>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32d.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
1>    Searching C:\cThrough\SharedLib\debug\SharedLib.lib:
1>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
1>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
1>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprtd.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRTD.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
1>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32d.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
1>Finished searching libraries
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>Embedding manifest...
...
0
 
LVL 86

Expert Comment

by:jkr
ID: 34992306
The only ones in question seem to be

C:\cThroughLibs\glew-1.5.8\lib\glew32d.lib
C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib
C:\cThrough\SharedLib\debug\SharedLib.lib
C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib

with 'glew32d.lib' being the most likely candidate, since the trailing 'd' in the name points to a debug version. Can you try 'glew32.lib' if you have it or try to build the release version if possible?
0
 

Author Comment

by:DoZo1971
ID: 34992515
Yes, could very well be, glew is a "usual suspect".
A release rebuild-all added below.

First SharedLib.lib is generated, then the exe (Modules057.exe).
The release links with glew32.lib. The lnker shows the same error, but "recovers", so i actually get a working exe in release.

I've built glew myself, you have several flavours:
glew32.lib (shared, release)
glew32d.lib (shared, debug)
glew32s (static, release)
glew32sd.lib (static, release)

With some pain in my heart, i've recently accepted that i have to distribute dll's with my application, so i
try to build everything /MD (release) or /MDd (debug).

1>------ Rebuild All started: Project: SharedLib, Configuration: Release Win32 ------
1>Deleting intermediate and output files for project 'SharedLib', configuration 'Release|Win32'
1>Compiling with CUDA Build Rule...
1>"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\\bin\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  "  -maxrregcount=32  --compile -o "Release\CudaSkrjabinField02.cu.obj" "c:\cThrough\SharedLib\SharedLib\CudaSkrjabinField02.cu"
1>CudaSkrjabinField02.cu
1>tmpxft_000009f8_00000000-3_CudaSkrjabinField02.cudafe1.gpu
1>tmpxft_000009f8_00000000-8_CudaSkrjabinField02.cudafe2.gpu
1>CudaSkrjabinField02.cu
1>tmpxft_000009f8_00000000-3_CudaSkrjabinField02.cudafe1.cpp
1>tmpxft_000009f8_00000000-14_CudaSkrjabinField02.ii
1>Compiling with CUDA Build Rule...
1>"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\\bin\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  "  -maxrregcount=32  --compile -o "Release\CudaParticleField02.cu.obj" "c:\cThrough\SharedLib\SharedLib\CudaParticleField02.cu"
1>CudaParticleField02.cu
1>tmpxft_000012fc_00000000-3_CudaParticleField02.cudafe1.gpu
1>tmpxft_000012fc_00000000-8_CudaParticleField02.cudafe2.gpu
1>CudaParticleField02.cu
1>tmpxft_000012fc_00000000-3_CudaParticleField02.cudafe1.cpp
1>tmpxft_000012fc_00000000-14_CudaParticleField02.ii
1>Compiling...
1>AABB.cpp
1>World.cpp
1>WingedEdgeSphere.cpp
1>WindowOpenGL.cpp
1>.\WindowOpenGL.cpp(1468) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
1>.\WindowOpenGL.cpp(1489) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
1>WaveFile.cpp
1>Vertices.cpp
1>Vertex.cpp
1>VectorInt.cpp
1>Vector.cpp
1>UpdateState.cpp
1>UIHandle.cpp
1>Triangle.cpp
1>TimeValueTuple.cpp
1>Timer.cpp
1>Textures.cpp
1>TextureProcedural.cpp
1>TextureBitmap.cpp
1>Texture.cpp
1>TexCoord.cpp
1>SubObjectTile.cpp
1>Compiling...
1>SubObjectParticle.cpp
1>SubObjectBoid.cpp
1>StringList.cpp
1>StopWatch.cpp
1>States.cpp
1>SoundSources.cpp
1>SoundSource.cpp
1>SoundListener.cpp
1>SoundController.cpp
1>SoundBuffers.cpp
1>SoundBuffer.cpp
1>SkrjabinParticle.cpp
1>ShadowVolumes.cpp
1>ShadowVolume.cpp
1>ShaderVertex.cpp
1>Shaders.cpp
1>ShaderProgram.cpp
1>ShaderObject.cpp
1>ShaderFragment.cpp
1>Shader.cpp
1>Compiling...
1>Scripts.cpp
1>ScriptItem.cpp
1>Script.cpp
1>ScreenshotViewController.cpp
1>RegistryBase.cpp
1>Registry.cpp
1>RectInt2Ds.cpp
1>RectInt2D.cpp
1>Ray.cpp
1>Quaternion.cpp
1>PseudoRandom.cpp
1>ProgressBarViewController.cpp
1>Ppws.cpp
1>Ppw.cpp
1>PolarCoord3D.cpp
1>PointViewController.cpp
1>Points.cpp
1>Point.cpp
1>PlaylistItem.cpp
1>Playlist.cpp
1>Compiling...
1>Plane.cpp
1>PixelFormatDescriptor.cpp
1>PasswordGenerator.cpp
1>ParserPlaylist.cpp
1>ParserPAL.cpp
1>ParserGEO.cpp
1>Orientation.cpp
1>OpenGLMultiSampling.cpp
1>Observable.cpp
1>ObjectWESphereMapping.cpp
1>ObjectWESphere.cpp
1>ObjectWEElevationSphere.cpp
1>ObjectWedge.cpp
1>ObjectTriangleFanVertexArrays.cpp
1>ObjectTriangleFanVBO.cpp
1>ObjectTriangleFanDirectMode.cpp
1>ObjectTriangleFan.cpp
1>ObjectTriangle.cpp
1>ObjectTopStencil.cpp
1>ObjectTiledQuad.cpp
1>Compiling...
1>ObjectTiledCylinder.cpp
1>ObjectTiled.cpp
1>ObjectStencil.cpp
1>ObjectSpiral.cpp
1>ObjectSphericalStarField.cpp
1>ObjectSphereMapping.cpp
1>ObjectSphere.cpp
1>ObjectSlicedElevationSphere.cpp
1>ObjectSkrjabinField.cpp
1>ObjectSegmentedQuad.cpp
1>ObjectQuadTintedCorners.cpp
1>ObjectQuadStrip.cpp
1>ObjectQuadSequence.cpp
1>ObjectQuadPalette.cpp
1>ObjectQuadBillboarded.cpp
1>ObjectQuad.cpp
1>ObjectPolyLine.cpp
1>ObjectPolygon.cpp
1>ObjectParticleFieldWired.cpp
1>ObjectParticleField.cpp
1>Compiling...
1>ObjectParticleCloud.cpp
1>ObjectParticleBaseGeometry.cpp
1>ObjectMesh.cpp
1>ObjectLineStrip.cpp
1>ObjectLineSet.cpp
1>ObjectKBSpline.cpp
1>ObjectHemisphere.cpp
1>ObjectGroupStateChanger.cpp
1>ObjectGroupShader.cpp
1>ObjectGroupIPSpecific.cpp
1>ObjectGroupBSPTree.cpp
1>ObjectGroup.cpp
1>ObjectFlockOctree.cpp
1>ObjectFlock.cpp
1>ObjectElevationSphere.cpp
1>ObjectElevationGrid.cpp
1>ObjectDiscArc.cpp
1>ObjectDisc.cpp
1>ObjectCylinder.cpp
1>ObjectCrossSectionMapping.cpp
1>Compiling...
1>ObjectCrossSection.cpp
1>ObjectCreator.cpp
1>ObjectCoordinateAxes.cpp
1>ObjectColorCube.cpp
1>ObjectCityRing.cpp
1>ObjectBox.cpp
1>ObjectArc.cpp
1>Object.cpp
1>NetworkClient.cpp
1>NetworkCatcher.cpp
1>Network.cpp
1>Mouse.cpp
1>ModifierWiiMoteOrientation.cpp
1>Modifiers.cpp
1>ModifierQuadraticIncrease.cpp
1>ModifierOscillateSquare.cpp
1>ModifierOscillateSinShiftDelay.cpp
1>ModifierOscillateSinShift.cpp
1>ModifierOscillateSinFlattened.cpp
1>ModifierOscillateSin.cpp
1>Compiling...
1>ModifierOscillateLambda.cpp
1>ModifierOscillateFourierDhk.cpp
1>ModifierOscillateDhk.cpp
1>ModifierOscillateCosShift.cpp
1>ModifierOscillateCos.cpp
1>ModifierLinearIncrease.cpp
1>ModifierLinearDecrease.cpp
1>ModifierLifeCycleLinear.cpp
1>ModifierDiscreteValues.cpp
1>Modifier.cpp
1>MiiMote.cpp
1>Midi.cpp
1>Materials.cpp
1>Material.cpp
1>MappingTetris.cpp
1>Mappings.cpp
1>MappingPpwColAp.cpp
1>MappingOrthoWaves.cpp
1>MappingMeerrijk.cpp
1>MappingCWeeber.cpp
1>Compiling...
1>Mapping.cpp
1>Map.cpp
1>MainController.cpp
1>ListViewController.cpp
1>lineintersect_utils.cpp
1>LimitFloat.cpp
1>Lights.cpp
1>Light.cpp
1>Joystick.cpp
1>IPAddress.cpp
1>IntList.cpp
1>ImageMap.cpp
1>IdFactory.cpp
1>Gravity.cpp
1>FrameBufferObject.cpp
1>ForceObjects.cpp
1>FontBitmaps.cpp
1>FontBitmap.cpp
1>FlowVortex.cpp
1>FlowUniform.cpp
1>Compiling...
1>FlowSource.cpp
1>Flows.cpp
1>FlowDoublet.cpp
1>Flow.cpp
1>FlockBehaviours.cpp
1>FlockBehaviour.cpp
1>EssentialsIO.cpp
1>Essentials.cpp
1>DXFWriter.cpp
1>CTL.cpp
1>CryptorW.cpp
1>ColorRGBRangeScripts.cpp
1>ColorRGBRangeScriptItem.cpp
1>ColorRGBRangeScript.cpp
1>ColorRGBRanges.cpp
1>ColorRGBRange.cpp
1>ColorPalettes.cpp
1>ColorPalette.cpp
1>ColorDisplacementVector.cpp
1>ColorB.cpp
1>Compiling...
1>ColorApertures.cpp
1>ColorAperture.cpp
1>Color.cpp
1>CameraWiiMote.cpp
1>CameraSkyCar.cpp
1>CameraScripted.cpp
1>Cameras.cpp
1>CameraQuake.cpp
1>CameraOrbitTransition.cpp
1>CameraOrbit.cpp
1>CameraFly.cpp
1>CameraElite.cpp
1>Camera.cpp
1>ByteArray.cpp
1>BSPTree.cpp
1>BoundedSpace.cpp
1>BoidsOctree.cpp
1>Boids.cpp
1>BatchLoadController.cpp
1>BasicScanner.cpp
1>Compiling...
1>BasicParser.cpp
1>AnimationSequence.cpp
1>Compiling resources...
1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
1>Copyright (C) Microsoft Corporation.  All rights reserved.
1>Creating library...
1>Build log was saved at "file://c:\cThrough\SharedLib\SharedLib\Release\BuildLog.htm"
1>SharedLib - 0 error(s), 2 warning(s)
2>------ Rebuild All started: Project: Modules057, Configuration: Release Win32 ------
2>Deleting intermediate and output files for project 'Modules057', configuration 'Release|Win32'
2>Compiling...
2>WinMain.cpp
2>Controller.cpp
2>Compiling resources...
2>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
2>Copyright (C) Microsoft Corporation.  All rights reserved.
2>Linking...
2>Searching libraries
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>Finished searching libraries
2>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
2>Generating code
2>Finished generating code
2>Searching libraries
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>Finished searching libraries
2>Searching libraries
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>Finished searching libraries
2>Embedding manifest...
2>Build log was saved at "file://c:\cThrough\Modules\Modules057\Modules057\Release\BuildLog.htm"
2>Modules057 - 0 error(s), 1 warning(s)
========== Rebuild All: 2 succeeded, 0 failed, 0 skipped ==========
0
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LVL 86

Expert Comment

by:jkr
ID: 34992563
Hm, stupid question - what happens if you use '/NODEFAULTLIB:libcmt'? Maybe that sheds in some more light..
0
 

Author Comment

by:DoZo1971
ID: 34992619
Where do i add that line?

I'm confused about glew
If i look at the glew project...
(http://glew.sourceforge.net/, sources)
i get two versions: glew_static and glew_shared.

glew_static, release is Multi-threaded (/MT)
glew_static, debug is Multi-threaded Debug DLL (/MDd)
glew_shared, release is Multi-threaded (/MT)
glew_shared, debug is Multi-threaded Debug DLL (/MDd)

I would expect that the shared version would use the DLL (both debug and release) and the static version wouldn't (both debug and release). But not the case.
0
 
LVL 86

Accepted Solution

by:
jkr earned 500 total points
ID: 34992674
Open your project's properties (ALT+F7), go to "Configuration Properties|Linker|Input" and enter the lib under "Ignore specific Library".
0
 

Author Comment

by:DoZo1971
ID: 35043569
Didn't get it working, so i turned to CMAKE to generate the project files. CMAKE does something right that i'm doing wrong ;-) so now it builds.
0
 

Author Closing Comment

by:DoZo1971
ID: 35043573
Thanks.
0

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