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Visual Studio 2008: LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library

Posted on 2011-02-27
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1,516 Views
Last Modified: 2012-05-11
Hi,

As I understand, i'm using different compiler settings (/MT, /MD etc) in different libraries.
But is there a way to see *what* library is causing the problem (i have lot's, don't know where to start).

Kind Regards,
Daniel Dekkers
0
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Question by:DoZo1971
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9 Comments
 
LVL 86

Expert Comment

by:jkr
ID: 34992225
Could you post the linker output as well as the libs involved?
0
 

Author Comment

by:DoZo1971
ID: 34992294
I've added \VERBOSE:LIB as a linker command line option, that doesn't really help...

>Linking...
1>Searching libraries
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
1>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32d.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
1>    Searching C:\cThrough\SharedLib\debug\SharedLib.lib:
1>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
1>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
1>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprtd.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRTD.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
1>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32d.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
1>    Searching C:\cThrough\SharedLib\debug\SharedLib.lib:
1>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
1>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
1>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprtd.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRTD.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
1>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
1>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32d.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
1>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
1>Finished searching libraries
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>Embedding manifest...
...
0
 
LVL 86

Expert Comment

by:jkr
ID: 34992306
The only ones in question seem to be

C:\cThroughLibs\glew-1.5.8\lib\glew32d.lib
C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib
C:\cThrough\SharedLib\debug\SharedLib.lib
C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib

with 'glew32d.lib' being the most likely candidate, since the trailing 'd' in the name points to a debug version. Can you try 'glew32.lib' if you have it or try to build the release version if possible?
0
 

Author Comment

by:DoZo1971
ID: 34992515
Yes, could very well be, glew is a "usual suspect".
A release rebuild-all added below.

First SharedLib.lib is generated, then the exe (Modules057.exe).
The release links with glew32.lib. The lnker shows the same error, but "recovers", so i actually get a working exe in release.

I've built glew myself, you have several flavours:
glew32.lib (shared, release)
glew32d.lib (shared, debug)
glew32s (static, release)
glew32sd.lib (static, release)

With some pain in my heart, i've recently accepted that i have to distribute dll's with my application, so i
try to build everything /MD (release) or /MDd (debug).

1>------ Rebuild All started: Project: SharedLib, Configuration: Release Win32 ------
1>Deleting intermediate and output files for project 'SharedLib', configuration 'Release|Win32'
1>Compiling with CUDA Build Rule...
1>"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\\bin\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  "  -maxrregcount=32  --compile -o "Release\CudaSkrjabinField02.cu.obj" "c:\cThrough\SharedLib\SharedLib\CudaSkrjabinField02.cu"
1>CudaSkrjabinField02.cu
1>tmpxft_000009f8_00000000-3_CudaSkrjabinField02.cudafe1.gpu
1>tmpxft_000009f8_00000000-8_CudaSkrjabinField02.cudafe2.gpu
1>CudaSkrjabinField02.cu
1>tmpxft_000009f8_00000000-3_CudaSkrjabinField02.cudafe1.cpp
1>tmpxft_000009f8_00000000-14_CudaSkrjabinField02.ii
1>Compiling with CUDA Build Rule...
1>"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\\bin\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  "  -maxrregcount=32  --compile -o "Release\CudaParticleField02.cu.obj" "c:\cThrough\SharedLib\SharedLib\CudaParticleField02.cu"
1>CudaParticleField02.cu
1>tmpxft_000012fc_00000000-3_CudaParticleField02.cudafe1.gpu
1>tmpxft_000012fc_00000000-8_CudaParticleField02.cudafe2.gpu
1>CudaParticleField02.cu
1>tmpxft_000012fc_00000000-3_CudaParticleField02.cudafe1.cpp
1>tmpxft_000012fc_00000000-14_CudaParticleField02.ii
1>Compiling...
1>AABB.cpp
1>World.cpp
1>WingedEdgeSphere.cpp
1>WindowOpenGL.cpp
1>.\WindowOpenGL.cpp(1468) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
1>.\WindowOpenGL.cpp(1489) : warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' (performance warning)
1>WaveFile.cpp
1>Vertices.cpp
1>Vertex.cpp
1>VectorInt.cpp
1>Vector.cpp
1>UpdateState.cpp
1>UIHandle.cpp
1>Triangle.cpp
1>TimeValueTuple.cpp
1>Timer.cpp
1>Textures.cpp
1>TextureProcedural.cpp
1>TextureBitmap.cpp
1>Texture.cpp
1>TexCoord.cpp
1>SubObjectTile.cpp
1>Compiling...
1>SubObjectParticle.cpp
1>SubObjectBoid.cpp
1>StringList.cpp
1>StopWatch.cpp
1>States.cpp
1>SoundSources.cpp
1>SoundSource.cpp
1>SoundListener.cpp
1>SoundController.cpp
1>SoundBuffers.cpp
1>SoundBuffer.cpp
1>SkrjabinParticle.cpp
1>ShadowVolumes.cpp
1>ShadowVolume.cpp
1>ShaderVertex.cpp
1>Shaders.cpp
1>ShaderProgram.cpp
1>ShaderObject.cpp
1>ShaderFragment.cpp
1>Shader.cpp
1>Compiling...
1>Scripts.cpp
1>ScriptItem.cpp
1>Script.cpp
1>ScreenshotViewController.cpp
1>RegistryBase.cpp
1>Registry.cpp
1>RectInt2Ds.cpp
1>RectInt2D.cpp
1>Ray.cpp
1>Quaternion.cpp
1>PseudoRandom.cpp
1>ProgressBarViewController.cpp
1>Ppws.cpp
1>Ppw.cpp
1>PolarCoord3D.cpp
1>PointViewController.cpp
1>Points.cpp
1>Point.cpp
1>PlaylistItem.cpp
1>Playlist.cpp
1>Compiling...
1>Plane.cpp
1>PixelFormatDescriptor.cpp
1>PasswordGenerator.cpp
1>ParserPlaylist.cpp
1>ParserPAL.cpp
1>ParserGEO.cpp
1>Orientation.cpp
1>OpenGLMultiSampling.cpp
1>Observable.cpp
1>ObjectWESphereMapping.cpp
1>ObjectWESphere.cpp
1>ObjectWEElevationSphere.cpp
1>ObjectWedge.cpp
1>ObjectTriangleFanVertexArrays.cpp
1>ObjectTriangleFanVBO.cpp
1>ObjectTriangleFanDirectMode.cpp
1>ObjectTriangleFan.cpp
1>ObjectTriangle.cpp
1>ObjectTopStencil.cpp
1>ObjectTiledQuad.cpp
1>Compiling...
1>ObjectTiledCylinder.cpp
1>ObjectTiled.cpp
1>ObjectStencil.cpp
1>ObjectSpiral.cpp
1>ObjectSphericalStarField.cpp
1>ObjectSphereMapping.cpp
1>ObjectSphere.cpp
1>ObjectSlicedElevationSphere.cpp
1>ObjectSkrjabinField.cpp
1>ObjectSegmentedQuad.cpp
1>ObjectQuadTintedCorners.cpp
1>ObjectQuadStrip.cpp
1>ObjectQuadSequence.cpp
1>ObjectQuadPalette.cpp
1>ObjectQuadBillboarded.cpp
1>ObjectQuad.cpp
1>ObjectPolyLine.cpp
1>ObjectPolygon.cpp
1>ObjectParticleFieldWired.cpp
1>ObjectParticleField.cpp
1>Compiling...
1>ObjectParticleCloud.cpp
1>ObjectParticleBaseGeometry.cpp
1>ObjectMesh.cpp
1>ObjectLineStrip.cpp
1>ObjectLineSet.cpp
1>ObjectKBSpline.cpp
1>ObjectHemisphere.cpp
1>ObjectGroupStateChanger.cpp
1>ObjectGroupShader.cpp
1>ObjectGroupIPSpecific.cpp
1>ObjectGroupBSPTree.cpp
1>ObjectGroup.cpp
1>ObjectFlockOctree.cpp
1>ObjectFlock.cpp
1>ObjectElevationSphere.cpp
1>ObjectElevationGrid.cpp
1>ObjectDiscArc.cpp
1>ObjectDisc.cpp
1>ObjectCylinder.cpp
1>ObjectCrossSectionMapping.cpp
1>Compiling...
1>ObjectCrossSection.cpp
1>ObjectCreator.cpp
1>ObjectCoordinateAxes.cpp
1>ObjectColorCube.cpp
1>ObjectCityRing.cpp
1>ObjectBox.cpp
1>ObjectArc.cpp
1>Object.cpp
1>NetworkClient.cpp
1>NetworkCatcher.cpp
1>Network.cpp
1>Mouse.cpp
1>ModifierWiiMoteOrientation.cpp
1>Modifiers.cpp
1>ModifierQuadraticIncrease.cpp
1>ModifierOscillateSquare.cpp
1>ModifierOscillateSinShiftDelay.cpp
1>ModifierOscillateSinShift.cpp
1>ModifierOscillateSinFlattened.cpp
1>ModifierOscillateSin.cpp
1>Compiling...
1>ModifierOscillateLambda.cpp
1>ModifierOscillateFourierDhk.cpp
1>ModifierOscillateDhk.cpp
1>ModifierOscillateCosShift.cpp
1>ModifierOscillateCos.cpp
1>ModifierLinearIncrease.cpp
1>ModifierLinearDecrease.cpp
1>ModifierLifeCycleLinear.cpp
1>ModifierDiscreteValues.cpp
1>Modifier.cpp
1>MiiMote.cpp
1>Midi.cpp
1>Materials.cpp
1>Material.cpp
1>MappingTetris.cpp
1>Mappings.cpp
1>MappingPpwColAp.cpp
1>MappingOrthoWaves.cpp
1>MappingMeerrijk.cpp
1>MappingCWeeber.cpp
1>Compiling...
1>Mapping.cpp
1>Map.cpp
1>MainController.cpp
1>ListViewController.cpp
1>lineintersect_utils.cpp
1>LimitFloat.cpp
1>Lights.cpp
1>Light.cpp
1>Joystick.cpp
1>IPAddress.cpp
1>IntList.cpp
1>ImageMap.cpp
1>IdFactory.cpp
1>Gravity.cpp
1>FrameBufferObject.cpp
1>ForceObjects.cpp
1>FontBitmaps.cpp
1>FontBitmap.cpp
1>FlowVortex.cpp
1>FlowUniform.cpp
1>Compiling...
1>FlowSource.cpp
1>Flows.cpp
1>FlowDoublet.cpp
1>Flow.cpp
1>FlockBehaviours.cpp
1>FlockBehaviour.cpp
1>EssentialsIO.cpp
1>Essentials.cpp
1>DXFWriter.cpp
1>CTL.cpp
1>CryptorW.cpp
1>ColorRGBRangeScripts.cpp
1>ColorRGBRangeScriptItem.cpp
1>ColorRGBRangeScript.cpp
1>ColorRGBRanges.cpp
1>ColorRGBRange.cpp
1>ColorPalettes.cpp
1>ColorPalette.cpp
1>ColorDisplacementVector.cpp
1>ColorB.cpp
1>Compiling...
1>ColorApertures.cpp
1>ColorAperture.cpp
1>Color.cpp
1>CameraWiiMote.cpp
1>CameraSkyCar.cpp
1>CameraScripted.cpp
1>Cameras.cpp
1>CameraQuake.cpp
1>CameraOrbitTransition.cpp
1>CameraOrbit.cpp
1>CameraFly.cpp
1>CameraElite.cpp
1>Camera.cpp
1>ByteArray.cpp
1>BSPTree.cpp
1>BoundedSpace.cpp
1>BoidsOctree.cpp
1>Boids.cpp
1>BatchLoadController.cpp
1>BasicScanner.cpp
1>Compiling...
1>BasicParser.cpp
1>AnimationSequence.cpp
1>Compiling resources...
1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
1>Copyright (C) Microsoft Corporation.  All rights reserved.
1>Creating library...
1>Build log was saved at "file://c:\cThrough\SharedLib\SharedLib\Release\BuildLog.htm"
1>SharedLib - 0 error(s), 2 warning(s)
2>------ Rebuild All started: Project: Modules057, Configuration: Release Win32 ------
2>Deleting intermediate and output files for project 'Modules057', configuration 'Release|Win32'
2>Compiling...
2>WinMain.cpp
2>Controller.cpp
2>Compiling resources...
2>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
2>Copyright (C) Microsoft Corporation.  All rights reserved.
2>Linking...
2>Searching libraries
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>Finished searching libraries
2>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
2>Generating code
2>Finished generating code
2>Searching libraries
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>Finished searching libraries
2>Searching libraries
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\MSVCRT.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\OLDNAMES.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\libcpmt.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\LIBCMT.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\opengl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\glu32.lib:
2>    Searching C:\cThroughLibs\glew-1.5.8\lib\glew32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winmm.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comctl32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\WS2_32.lib:
2>    Searching C:\cThrough\SharedLib\release\SharedLib.lib:
2>    Searching C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v3.2\lib\Win32\cudart.lib:
2>    Searching C:\cThroughLibs\OpenAL 1.1 SDK\libs\Win32\openal32.lib:
2>    Searching C:\cThroughLibs\freealut-1.1.0-bin\lib\alut.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\kernel32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\user32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\gdi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\winspool.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\comdlg32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\advapi32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\shell32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\ole32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\oleaut32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\uuid.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbc32.lib:
2>    Searching C:\Program Files\Microsoft SDKs\Windows\v6.0A\\lib\odbccp32.lib:
2>    Searching c:\Program Files\Microsoft Visual Studio 9.0\VC\lib\msvcprt.lib:
2>Finished searching libraries
2>Embedding manifest...
2>Build log was saved at "file://c:\cThrough\Modules\Modules057\Modules057\Release\BuildLog.htm"
2>Modules057 - 0 error(s), 1 warning(s)
========== Rebuild All: 2 succeeded, 0 failed, 0 skipped ==========
0
Enabling OSINT in Activity Based Intelligence

Activity based intelligence (ABI) requires access to all available sources of data. Recorded Future allows analysts to observe structured data on the open, deep, and dark web.

 
LVL 86

Expert Comment

by:jkr
ID: 34992563
Hm, stupid question - what happens if you use '/NODEFAULTLIB:libcmt'? Maybe that sheds in some more light..
0
 

Author Comment

by:DoZo1971
ID: 34992619
Where do i add that line?

I'm confused about glew
If i look at the glew project...
(http://glew.sourceforge.net/, sources)
i get two versions: glew_static and glew_shared.

glew_static, release is Multi-threaded (/MT)
glew_static, debug is Multi-threaded Debug DLL (/MDd)
glew_shared, release is Multi-threaded (/MT)
glew_shared, debug is Multi-threaded Debug DLL (/MDd)

I would expect that the shared version would use the DLL (both debug and release) and the static version wouldn't (both debug and release). But not the case.
0
 
LVL 86

Accepted Solution

by:
jkr earned 500 total points
ID: 34992674
Open your project's properties (ALT+F7), go to "Configuration Properties|Linker|Input" and enter the lib under "Ignore specific Library".
0
 

Author Comment

by:DoZo1971
ID: 35043569
Didn't get it working, so i turned to CMAKE to generate the project files. CMAKE does something right that i'm doing wrong ;-) so now it builds.
0
 

Author Closing Comment

by:DoZo1971
ID: 35043573
Thanks.
0

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