Opengl maze

I am going to start programming a simple game in opengl. I want to draw a maze that a player must navigate. Is there any other way to draw a  maze without having to draw every single polygon separately. When I program 2d games in java you can create an array of tiles. Is there anything similar in opengl for 3d levels that can allow you to quickly create maps.
tango2009Asked:
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Member_2_5069294Commented:
Do you intend to render the game with a 2D view?
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tango2009Author Commented:
No I want the game to be a first person view where you have to walk around the maze. I do not know much about opengl yet but is there a better way of constructing the maze than drawing every polygon.
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tango2009Author Commented:
Can you load a maze from a data file as I have read on some websites? Do you know anything about this or where there are any good tutorials on the subject.
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Member_2_5069294Commented:
Sorry, tango2009, I do know about the topic, the thing is I have other work to do.  If the answer might be long or involved the site gives me no motivation to answer.  EE needs more experts in this area.

To answer briefly, yes, the program needs to use polygons, but it doesn't have to draw the whole maze.  Only a small part of the maze is visible to the player at any time, the trick is drawing only the part that is needed.  That's where the program gets more involved.

I don't know of a maze file format or where you would find tutorials.  Perhaps there is some kind of Maze Builder program?  I found of few web page that generate them.  Mazes are actually just tile grids, like you mention in your other question.
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Game Programming

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