Java tile map

I am creating Road Rash in a Java midlet. I am trying to create the track using tiles which I lay out. I have followed an example I have. But when I run the program it just gives me a blank screen or doesn't run at all.  Could you guys take a look at my code to see if you can see anything wrong with it as I am stuck. Ill post the code and the tiles I am using below.

 Track
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.io.*;
import javax.microedition.media.*;
import javax.microedition.media.control.*;

public class RoadRashCanvas extends GameCanvas implements Runnable {
  private Display  display;
  private boolean  sleeping;
  private long     frameDelay;
  private Random   rand;
  private Sprite   ufoSprite;
  private Sprite   background;
  private boolean  gameover;
  private LayerManager Layers;
  private TiledLayer RoadLayer;
  private int[]    RoadTile = { 1, 3 };
  private Player   Musicplayer;
  private int      ufoXSpeed, ufoYSpeed;
  int      Distance = 0;
  int      Speed = 5;
  int      Level = 1;

  int[] left = new int[200] ;
  int[] right = new int[200] ;

 // private Sprite[] roidSprite = new Sprite[3];
  private Player   tonePlayer;

  public RoadRashCanvas(Display d) {
    super(true);
    display = d;
    
    // Set the frame rate (30 fps)
    frameDelay = 33;
  }

  public void start() {
    // Set the canvas as the current screen
    display.setCurrent(this);

    // Initialize the random number generator
    rand = new Random();

    // Initialize the UFO and roids sprites
    ufoXSpeed = ufoYSpeed = 0;
    try {
      RoadLayer = new TiledLayer(9, 9, Image.createImage("/Track.png"), 9, 9);
      ufoSprite = new Sprite(Image.createImage("/Saucer.png"));
      background = new Sprite(Image.createImage("/background.png"));
      ufoSprite.setPosition((getWidth() - ufoSprite.getWidth()) / 2,
        (getHeight() - ufoSprite.getHeight()) / 2);

      Image img = Image.createImage("/Roid.png");

      for (int i =  0; i < 200 ; i++) { left[i] = 100 ; right[i] = 300 ; }
      //roidSprite[0] = new Sprite(img, 42, 35);
      //roidSprite[1] = new Sprite(img, 42, 35);
     // roidSprite[2] = new Sprite(img, 42, 35);
    }
    catch (IOException e) {
      System.err.println("Failed loading images!");
    }

    int[] RoadMap = {
           0, 0, 0, 1, 1, 1, 0, 0, 0,
           0, 0, 0, 1, 1, 1, 0, 0, 0,
           0, 0, 0, 1, 1, 1, 0, 0, 0,
           0, 0, 0, 1, 1, 1, 0, 0, 0,
           0, 0, 0, 1, 1, 1, 0, 0, 0,
           0, 0, 0, 1, 1, 1, 0, 0, 0,


    };

    for (int i = 0; i < RoadMap.length; i++) {
      int column = i % 24;
      int row = (i - column) / 24;
      RoadLayer.setCell(column, row, RoadMap[i]);
    }


    // Create the layer manager
    Layers = new LayerManager();

    Layers.append(RoadLayer);
  


    // Initialize the tone tune and play it once
    initTune();
    playTune();

    // Start the animation thread
    sleeping = false;
    Thread t = new Thread(this);
    t.start();
  }

  void nextFrame(int moveLines) {

    for (int i = 0 ; i < 200-moveLines ; i++) { left[i] = left[i+moveLines] ; right[i] = right[i+moveLines] ; }
    // Now fill in new values for left[200-movesLines] to left[200], these define the new road appearing
   // over the horizon.
}

  public void stop() {
    // Clean up the tone tune
    cleanupTune();

    // Stop the animation
    sleeping = true;
  }

  void drawFrame() {
   for (int i = 0 ; i < 200 ; i++) {
       // Draw the road
       int y = 400-i ;
      // drawLine(left[i],y, right[i],y) ;
   }
}

  public void run() {
    Graphics g = getGraphics();

    // The main game loop
    while (!sleeping) {
      update();
      draw(g);
      try {
        Thread.sleep(frameDelay);
      }
      catch (InterruptedException ie) {}
    }
  }

  private void update() {
    // Randomly play the "encounters" tone tune
    if (rand.nextInt() % 500 == 0)
      playTune();

    // Process user input to control the UFO speed
    byte G4 = (byte)(ToneControl.C4 + 7);
    int keyState = getKeyStates();
   // ufoSprite.setPosition(0,0);
    if ((keyState & LEFT_PRESSED) != 0) {
      // Play a sound to indicate movement
      try {
       // Manager.playTone(G4, 100, 50);
        ufoSprite.move(-2, 0);
      }
      catch (Exception e) {
      }

       
    }
    else if ((keyState & RIGHT_PRESSED) != 0) {
      // Play a sound to indicate movement
      try {
        //Manager.playTone(G4, 100, 50);
        ufoSprite.move(2,0);
      }
      catch (Exception e) {
      }


    }
    if ((keyState & UP_PRESSED) != 0) {
      // Play a sound to indicate movement
      try {
      //  Manager.playTone(G4, 100, 50);
        Distance += 1;
       // ufoSprite.move(0,2);
        if(Speed < 150)
        {
            Speed += 5;
        }
      }
      catch (Exception e) {
      }

      //ufoYSpeed--;
    }
    else if ((keyState & DOWN_PRESSED) != 0) {
      // Play a sound to indicate movement
      try {
      //  Manager.playTone(G4, 100, 50);

       //  ufoSprite.move(0,-2);
         if (Speed > 1)
         {
             Speed -=5;

         }
      }
      catch (Exception e) {
      }


    }






    ufoXSpeed = Math.min(Math.max(ufoXSpeed, -8), 8);
    ufoYSpeed = Math.min(Math.max(ufoYSpeed, -8), 8);

    // Move the UFO sprite
    ufoSprite.move(ufoXSpeed, ufoYSpeed);
    }

  private void draw(Graphics g) {
    // Clear the display
    g.setColor(0x000000);
    g.fillRect(0, 0, getWidth(), getHeight());
    
    // Draw the UFO sprit
    background.paint(g);
    ufoSprite.paint(g);
   // Layers.paint(g,0,0);
   
    g.setColor(0xffffff);
    g.drawString("Speed mph" + Speed, 20, this.getHeight(), Graphics.BOTTOM|Graphics.LEFT);
    g.drawString("Level" + Level, 20, this.getWidth(), Graphics.TOP|Graphics.HCENTER);
   // NewGame();
    for (int i = 0 ; i < 200 ; i++) {
       // Draw the road
       int y = 400-i ;
       //int drawLine = 0;
     // int drawLine(left[i],y, right[i],y) ;

    if (Distance == 150)
    {

        Level += 1;
        Distance -= 150;
    }

    if (Level == 2)
    {

    }

    if (Level == 3)
    {

    }
    // Draw the roid sprites
  //  for (int i = 0; i < 3; i++)
     // roidSprite[i].paint(g);

    // Flush the offscreen graphics buffer
    flushGraphics();
  }
    }
  private void checkBounds(Sprite sprite) {
    // Wrap the sprite around the screen if necessary
    if (sprite.getX() < -sprite.getWidth())
      sprite.setPosition(getWidth(), sprite.getY());
    else if (sprite.getX() > getWidth())
      sprite.setPosition(-sprite.getWidth(), sprite.getY());
    if (sprite.getY() < -sprite.getHeight())
      sprite.setPosition(sprite.getX(), getHeight());
    else if (sprite.getY() > getHeight())
      sprite.setPosition(sprite.getX(), -sprite.getHeight());
  }

  private void initTune() {
    byte tempo = 30; // 120bpm
    byte d4 = 16;    // 1/4 note
    byte d2 = 32;    // 1/2 note

    byte C4 = ToneControl.C4;
    byte A6 = (byte)(C4 + 21);
    byte B6 = (byte)(C4 + 23);
    byte G5 = (byte)(C4 + 19);
    byte G4 = (byte)(C4 + 7);
    byte D5 = (byte)(C4 + 14);
    byte rest = ToneControl.SILENCE;

    byte[] encountersSequence = {
      ToneControl.VERSION, 1,
      ToneControl.TEMPO, tempo,
      ToneControl.BLOCK_START, 0,
      A6,d4, B6,d4, G5,d4, G4,d4, D5,d2, rest,d2,
      ToneControl.BLOCK_END, 0,
      ToneControl.PLAY_BLOCK, 0,
      ToneControl.PLAY_BLOCK, 0,
    };

    try {
      // Create the tone player
      tonePlayer = Manager.createPlayer(Manager.TONE_DEVICE_LOCATOR);
      tonePlayer.realize();

      // Create the tone control and set the tone sequence
      ToneControl toneControl = (ToneControl)tonePlayer.getControl("ToneControl");
      toneControl.setSequence(encountersSequence);
    }
    catch (IOException ioe) {
    }
    catch (MediaException me) {
    }
  }

  private void NewGame() {

      // Layers.setViewWindow(10, 10, 10, 30);

  }

  private void playTune() {
    try {
      // Play the tone sequence
      tonePlayer.start();
    }
    catch (MediaException me) {
    }
  }

  private void cleanupTune() {
    // Close the tone player
    tonePlayer.close();
  }

    
}

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tango2009Asked:
Who is Participating?
 
satsumoSoftware DeveloperCommented:
I like those tiles, though I'm not sure they would join up very neatly.  I don't know much about Java, however I can see all the drawLine functions in your code are commented out and those are what draws the road.
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