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Graphics in C#


I`m using VS2008, C# 3.5

Given a List of spatial co-ordinates [X, Y and Z]. How do you draw the underlying shape in a C# application. I do realize there is a lot of Math involved. I`m still in the planning phase, so directions and suggestions will be greatly appreciated before I start out. Should I be using some kind of Graphics package? Are they drawn on a regular Panel. Examples of code will be welcome, even a simple cube or a triangle. I first have to get the idea of how its done, and then I can work on the more complex stuff.

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5 Solutions
Initially, you probably want to consider if you're going to be animating your drawing, allowing interaction with the surface, just drawing static images, and other concepts along those lines.

You can use the Graphics class to draw on your surface

Your surface could come from different places.  You could get the graphics object from a Control, a PrintPageEventArgs, create a new one, etc.

Once you have that graphics object, you can then draw on it using the methods of the Graphics class.  Then you can begin to look in to how/when you update this graphics object, which is the trickier side of drawing your own graphics.

Just as a really simple example, assuming you just had a new blank Windows form, you could draw a diagonal line across it with the following:
private void Form1_Paint(object sender, PaintEventArgs e)
	Graphics g = this.CreateGraphics();
	Pen p = new Pen(Color.Black, 5);
	g.DrawLine(p, 0, 0, this.ClientRectangle.Width, this.ClientRectangle.Height);

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The above create a new graphics object from the form (this), we create a new pen, and then we use the Pen to draw on the Graphics object we created from the form.

We put it in the Paint event so that any time the Form is drawn, it will draw our line for us.

Hope this helps to get you started.
San24Author Commented:
jdavistx and agarwalrahul - Thanks.

I have basic understanding of how graphics work. What is GDI+ and DirectX and all? Should I be looking into it. At some point I will have to animate it.
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"Windows GDI+ is a class-based API for C/C++ programmers. It enables applications to use graphics and formatted text on both the video display and the printer. Applications based on the Microsoft Win32 API do not access graphics hardware directly. Instead, GDI+ interacts with device drivers on behalf of applications."


Your question is very broad.  DirectX is a hefty API for handling all the imaginable aspects of manipulating the video, input and sound for whatever you're developing.  I imagine you could embed a C/C++ based DirectX app within a C# app, but I would anticipate this to be an involved process.

Alternatively, you could use OpenGL for rendering your graphics

Expect to have a stronger understanding of linear algebra concepts, vector math, and matrix manipulation to understand (conceptually) what you're doing with the above APIs.

If you're looking to do graphics in C#, you want to use GDI.  As for animating those graphics, there's several tutorials available.

However, I would also suggest that if you intend to do a graphic/animation intensive C# app, that you should base it on a WPF app rather than a WinForm app.  While you  can do all the animating, graphics, etc with a WinForm app, these types of apps are more suited to be developed as WPF apps.
San24Author Commented:
@jdavistx _ Thanks for the help. For now, I`m using GDI+. Once I have the basics right I can move to a different more complex platform.

Well, when I started off, WPF was an option - but I need to show wire meshes - connecting lines and WPF doesn`t support this. So, I had to chuck this option.

Show wire meshes?

I'm sure you could.  There's some pretty intensive charts/graph C# apps that go a long way to show some of the neat stuff you can do without the use of DirectX/OpenGl/et al
San24Author Commented:
You can but you`ll have to use resources outside the framework - like using _3DTools;, and right now I don`t want go that way.

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