flash game development

I have made a few flash games and want to  do
1)flash game with box2D for non-linear movements
2)3D games
3) multi player game with Blaze

I am just wondering what will be the least problems to do/learn basics as all are appealing. I am just after opinions.
jagguyAsked:
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dpearsonConnect With a Mentor Commented:
I've not personally used Shockwave (the plug-in installation issue makes it a complete non-starter for us) but I think they have a better 3D engine built in.

Flash is only now adding 3D support.  Before Flash 10 there was nothing and you had to resort to solutions like Papervision (http://blog.papervision3d.org/) which while an excellent project only supports very low polygons/frame rates.  At least it did before Flash 10.  It may be a more reasonable choice now that Flash 10 is almost fully deployed.

Doug
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dpearsonCommented:
Any 2D game will be the simplest to build and learn.

3D in Flash will be the next hardest to build and understand.  However, there's a huge caveat here, which is that almost nobody has ever built a successful 3D game in just Flash.  It could be done, but today the frame rates for any game with a decent polygon count at still too low.  So this is an interesting area to learn about, but don't except to build a successful (commercial) game yet.

Multiplayer will be the most complex.  This is because you have to deal with a whole lot of new issues when running a multiplayer game - operating some sort of a server infrastructure, dealing with interactions between the players etc.  That being said it can also be the most interesting of all.

Doug
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jagguyAuthor Commented:
there are plenty of 3D games online and i thought these are made by flash

http://www.3ddgames.com/
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jagguyAuthor Commented:
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dpearsonCommented:
Those are Shockwave games - which require you to download and install an additional plugin in order to play.

The Flash plugin is already installed on over 95% of PC today: http://www.adobe.com/products/player_census/flashplayer/version_penetration.html

I think Shockwave is on less than 50%.  As a technology Shockwave seems to generally be in decline.  Flash itself is under some pressure too (with HTML5 on the horizon) but that battle is still ongoing.

If you assume your players are willing to install a plug-in before playing, there are a lot of good 3D solutions available.  It's just that "install plug-in" step usually drop > 50% of the audience before they even see your game.

Doug
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jagguyAuthor Commented:
why use shockwave?  does this make 3D programming easy than just pure Flash?

I have seen html5 and quite honestly 'forget about it' IT is horrible to make a large game in. KInd of like Javascript
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