jagguy
asked on
ray plane intersection
I am still confused about how ray plane intersection works for 3D objects like a missile and building or walking into a solid object.
I am needed it for a computer game but i prefer to understand the mathmatics first.
I think the issue is that I need an example with real coodinates.
I am needed it for a computer game but i prefer to understand the mathmatics first.
I think the issue is that I need an example with real coodinates.
How are your rays and planes represented?
ASKER
a missile and a stationary object
Not what do they represent, how are they represented?
Are they represented as parametric equations?
As a pair of points and a triple of non-colinear points?
As a point and a vector and a point and a normal vector?
As a linear equation and a determinant equation?
Are they represented as parametric equations?
As a pair of points and a triple of non-colinear points?
As a point and a vector and a point and a normal vector?
As a linear equation and a determinant equation?
ASKER
both will be points. One will be a cuboid with points to test (vector) and the other will be a 3D object and best represented by a series of points or area.
Which is represented by a cuboid? A cuboid is neither a ray nor a plane.
Do you mean a plane coincident with one of the faces of the cuboid?
(My internet access may be sporadic for the next few days, so I may not be able to reply right away)
Do you mean a plane coincident with one of the faces of the cuboid?
(My internet access may be sporadic for the next few days, so I may not be able to reply right away)
ASKER
a missile which will have small height if any and say a 3D object like a house.
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