DHCP and Superscopes to assign different gateways (All for starcraft 2 great justice)
Posted on 2011-04-28
Hi everyone! I am in a situation where I find my self helping provide network setups to LAN events. Our last event went well, except that with Starcraft 2, WOW and other blizzard games, you can only have a certain amount of systems connected from one internet IP (I believe the number is 10 clients). So because of this I am trying to figure out a way to assign out IP addresses so that the systems on the lan are able to intercommunicate locally, but have different internet gateways (usually at these events we are able to secure a block of public IP's). This could take either a round robin approach, or a "once full move on to the next gateway" approach.
In the example I will present, lets assume that we just have two gateways.
I will also assume that we only have 20 computers that we will have on the network, trying to split half of them between two gateways.
Our platform on this is likely to be windows server 2008, though that may be flexable.
In my own research it has been suggested to use a superscope.
This being said, here is the idea that I had, but have questions on:
Set up a super scope and in side that we will create a scope that uses 192.168.0.10-.19 with a subnet mask of 255.255.255.128 (Half the Class C subnet) We will give it a gateway of 192.168.0.1
We then set up a second scope which will use 192.168.0.130-.139 again with subnet mask of 255.255.255.128, and this time with a gateway of 192.168.0.129
Looking at this, each of those subnets would be just fine on their own. I'm curious if the two subnet's can talk to each other. So far I have done a few tests in my office and that does seem to be the case, but it ran into a couple quirks: one computer could be pinged, another couldn't (across subnets).
Will this work if implemented? Is there an easier way? Is there a better way?