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Running timeline animation with a documents class

Posted on 2011-04-29
Medium Priority
Last Modified: 2012-05-11
Let me start with saying - I haven't done much AS3 and havent worked with the document class before.

What im trying to do is simple:
- Have a timeline animation along with the document class

In my document class, im loading some XML (see snippet)
Here im extending my class as a Sprite which means I can only have one frame on my timeline.

What would my approach be to this?
- Should I add the entire animation into a movieclip, give it a linkage name and add it to the displaylist?
- Or am I able to extend my class otherways, so I can actually have animation on the main timeline?

	// import needed classes  
	import flash.events.Event;
	import flash.net.URLLoader;
	import flash.net.URLRequest;
	import flash.display.Sprite;

	// we extend sprite instead of movieclip as no timeline is needed    
	public class xmlLoad extends Sprite

		// our xml object
		private var xml:XML;

		public function xmlLoad()

		private function readXML():void
			// load the xml file using the URLLoader class
			var loader:URLLoader = new URLLoader(new URLRequest("dataFeed.xml"));
			// call our xmlLoaded function once the xml has loaded 
			loader.addEventListener(Event.COMPLETE, xmlLoaded);

		private function xmlLoaded(e:Event):void
			// assign loaded xml structure to our xml object
			xml = new XML(e.target.data);
			xml.ignoreWhitespace = true;


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Question by:mrsam
  • 2

Accepted Solution

Jeremy Daley earned 2000 total points
ID: 35500783
What's the big deal with just having your Document Class extend a MovieClip? This would allow animation on the timeline. I do it all the time.

If you want to keep it extending a Sprite, then I suppose you could just create a MovieClip in the library with linkage, and then addChild(new MyClass())

Expert Comment

by:Jeremy Daley
ID: 35500785
Of course doing that, you might want to add a stop() action or some other code to keep it from moving along the timeline until your xml data has been loaded, at which time you'd then play()

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