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  • Status: Solved
  • Priority: Medium
  • Security: Public
  • Views: 304
  • Last Modified:

Saving fontname and fontsize to the settings-file.

Dear Experts,

I have a fontDialog1 on my form that can be called by pressing on a button.
The user than can choose his/her favorite fontname and fontsize.
What I would like is to save the fontname and size to the settings-file
when the OK-button of the fontdialog1 is pressed.

How can I do that?

private void btnLetType_Click(object sender, EventArgs e)
        {
            if (fontDialog1.ShowDialog() == DialogResult.OK)
            {
                  //
            }
        }

peter
0
peterkiers
Asked:
peterkiers
  • 2
1 Solution
 
x77Commented:
You can Create a Settings  variable of Type Font (System.Drawing.font)

Go Project Properties, Settings Tab.
Add a new  entry
   Name  - MyFont
   Type    - System.Drawing.font
    Value (using ...), Select a Font on DialogFont (Sample: Microsoft Sans Serif; 11,25pt; style=Bold)

Now you can use:

   My.Settings.MyFont = fontDialog1.Font
   My.Settings.Save


value is save like:

       <WindowsApplication1.My.MySettings>
            <setting name="MyFont" serializeAs="String">
                <value>Microsoft Sans Serif, 11.25pt, style=Bold</value>
            </setting>
        </WindowsApplication1.My.MySettings>
0
 
käµfm³d 👽Commented:
How is this question different than your previous question?
0
 
peterkiersAuthor Commented:
I have this:

        private void button1_Click(object sender, EventArgs e)
        {
            Properties.Settings.Default.MyFont = fontDialog1.Font;
          Properties.Settings.Default.Save();
        }
        //*-----------------------------------------------------------*//
        private void Settings_Load(object sender, EventArgs e)
        {
            fontDialog1.Font = Properties.Settings.Default.MyFont;
        }
        //*-----------------------------------------------------------*//

and it works. Thank you.

Peter
0
 
x77Commented:
Csharp:

            Properties.Settings.Default.MyFont = fontDialog1.Font;
            Properties.Settings.Default.Save();
0

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