Link to home
Start Free TrialLog in
Avatar of Mutsop
MutsopFlag for Belgium

asked on

reduce movement speed of moving picturebox

So I'm actually stuck at how to reduce movement speed (of my minigolf game)
To recap, I have a small picturebox and a timer set to 20ms.

So on mouseUp I have following code:
xVel = (e.X - gameBall.Location.X) * speed
            yVel = (e.Y - gameBall.Location.Y) * speed
            gameTimer.Enabled = True

Open in new window


Now, in my timerTick I have the code to check for wall collision and this:
If speed > 0 Then
            speed -= 0.01
        Else
            gameTimer.Enabled = False
        End If

Open in new window


Now that I think about it, the xVel and yVel are already multiplied by the speed (usually around 0,07). This might seem like a simple answer to you, but my brains wont function anymore :D
Avatar of gena17
gena17

I believe you want to reduce movement speed so that each gets 0 at the end.
That means you first need to calculate the distance that your picture box will travel.
I think the speed change should NOT be linear, but a some function speed=f(distance). And perhaps the function should be logarithmic, since it gives the best view of reducing speed, IMO.
Something like ln(D-d), where D is the total distance, and d is the current distance traveled.
Avatar of Mutsop

ASKER

How to get your total distance if you just have the speed?
Speed is actually calculated like so

Private Sub strengthTimer_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles strengthTimer.Tick
        If strengthBar.Value = 100 Then
            strengthBar.Value = 0
        End If
        strengthBar.PerformStep()
    End Sub

Private Sub Main_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Me.MouseUp
        strengthTimer.Enabled = False
        'Speed value
        speed = strengthBar.Value / 500
        If e.Button = Windows.Forms.MouseButtons.Left Then
            ControlPaint.DrawReversibleLine(ptStart, ptEnd, Color.Black)
            Cursor.Clip = Nothing
            xVel = (e.X - gameBall.Location.X) * speed
            yVel = (e.Y - gameBall.Location.Y) * speed
            gameTimer.Enabled = True
        End If
    End Sub

Open in new window


The strengthTimer_Tick is activated upon pressing down the left mouse button.
ASKER CERTIFIED SOLUTION
Avatar of gena17
gena17

Link to home
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
Start Free Trial