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buffer overrun?
Hi Experts,
I have a class that contains this member:
vector<CSomeClass> m_Member;
When I look at the address of m_Member before some work is done, and then after, the address is different. Is there a way to stop execution of whatever thread is currently running as soon as the contents of the address of this member changes? I noticed there's a new data breakpoint that can be added in VS2010, but it doesn't stop execution when the variable changes - and I don't want control to have to flow over a line that contains that breakpoint- I want that breakpoint to be program-wide.
Thanks for any help!
Mike
I have a class that contains this member:
vector<CSomeClass> m_Member;
When I look at the address of m_Member before some work is done, and then after, the address is different. Is there a way to stop execution of whatever thread is currently running as soon as the contents of the address of this member changes? I noticed there's a new data breakpoint that can be added in VS2010, but it doesn't stop execution when the variable changes - and I don't want control to have to flow over a line that contains that breakpoint- I want that breakpoint to be program-wide.
Thanks for any help!
Mike
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