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thready

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buffer overrun?

Hi Experts,

I have a class that contains this member:

vector<CSomeClass> m_Member;

When I look at the address of m_Member before some work is done, and then after, the address is different.  Is there a way to stop execution of whatever thread is currently running as soon as the contents of the address of this member changes?  I noticed there's a new data breakpoint that can be added in VS2010, but it doesn't stop execution when the variable changes - and I don't want control to have to flow over a line that contains that breakpoint- I want that breakpoint to be program-wide.

Thanks for any help!
Mike
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evilrix
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thready

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Thank you!