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How to add numbered objects from library to array (Flash AS3)?

Plain and simple. I have 8 Buttons. The linkage class names are bINC1 through bINC8. I want to assign them to an array so I can do stuff with them.

I could maybe go something like:

myArray[1]:bINC1 = new bINC1();
myArray[2]:bINC2 = new bINC2();

But that's pretty tedious.

I can't do this, however, in a for/next loop like this one (after defining "n"):

myArray[1]:bINC1 = new ("bINC" + n)();

because that throws up an error.

This is a foundation for some larger arrays of buttons and MC's and I'd like to find a way to do this....

Any help?
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chevronrod
Asked:
chevronrod
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1 Solution
 
dgofmanCommented:
No you don't need to specify a Array item type:)

its so simple

myArray.push(new bINC1());
myArray.push(new bINC2());

That will add your symbols to array if you want to use strong type in the array you must use a Vector class

http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/Vector.html
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chevronrodAuthor Commented:
Interesting. But if I have 50 objects it's a chore, even after copying all the lines, to change all the numbers from 1 to 2, 1 to 3, 1 to 4, etc., etc. Can't this be done in a for loop?

I also don't know what "strong type...use a Vector class" means.

And if I just use the code lines you supplied, I get this error:

1120: Access of undefined property myArray.
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dgofmanCommented:
yes
for(var i:uint = 0; i < 10; i++){
    var className:String = flash.utils.getQualifiedClassName("bINC" + (i + 1) ); 
    var cls:Class = flash.utils.getDefinitionByName(className) as Class; 

    myArray[i] = new cls(); //or myArray.push(new cls());
}

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