James Hancock
asked on
Speeding up animated GIF in a Java image object.
I am successfully loading in working, flapping mutalisks for my game proof of concept demo.
the animated GIF at
http://jamescomp.com/mutalisk.gif
And in my game, it appears to be the same speed as in a browser.
But, in Starcraft itself, the mutalisks aren't lazy and unmotivated like the speed of this GIF. I don't think.
Is it possible for me to jack up the frame rate of these unmotivated mutalisks? They are embarrassing.
the animated GIF at
http://jamescomp.com/mutalisk.gif
And in my game, it appears to be the same speed as in a browser.
But, in Starcraft itself, the mutalisks aren't lazy and unmotivated like the speed of this GIF. I don't think.
Is it possible for me to jack up the frame rate of these unmotivated mutalisks? They are embarrassing.
ASKER
Well, sometimes things like this can be done in code. That's all
I think you should be able to do it in java code by loading different images one after another.
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ASKER
I'd rather not have to get anything new.
I have maromedia flash.
Can it speed up my lazy mutalisk and keep BG transparency?
I have maromedia flash.
Can it speed up my lazy mutalisk and keep BG transparency?
It is animated GIF - and these are soem advice on how to speed it up
using dofferent programs:
http://www.dslreports.com/faq/3665