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develop fot iphone

I need to develop an aplication for iphone, but i have no mac hardware,
is able to do in windows?
thanks
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Ernesto
Asked:
Ernesto
2 Solutions
 
jppintoCommented:
Yes, please take a look at this article that explains how:

http://geeknizer.com/how-to-develop-iphone-apps-on-windows/

jppinto
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ErnestoAuthor Commented:
Thanks
what you recommend for a newbe?
thanks
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jppintoCommented:
I don't have experience in all of them so it's difficult for me to say!
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darbid73Commented:
Hi edo60,

There is one fact here that is 100% true, EVERYONE was a newbe at one time.  I still remember my time as a newbe and I was in exactly the same postion as you.  I had always owned a PC and I had only coded as a hobby in VBA and VB - in fact I had little .NET experience.  I made the decision to go the full MAC / xCode way and am very happy I did as there are many things in the debugging and help when writing your code.  I like xCode much much better than Visual Studio and while I am on it Visual Studio's full version with all the bells and whistles is not free, the free version is severly crippled in comparison.  xCode is free (at least 4.2 the current version is).

But this does not help you.  I have just come accross what I think would be the perfect newbe way it is with NSBasic.  It seems that this is very similar to Visual Basic, which I think is the easiest way to get into programing.  It says you can then complie it to iOS or Android which also is a pretty cool feature.  One thing I am not 100% sure about is if the compile at the end can also be done on a PC.
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ErnestoAuthor Commented:
ohh men's so helpfull advices,
thank you a lot
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ErnestoAuthor Commented:
thank you guys,
I have now a clear panorama of what to do, thanks
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design3Commented:
Unity is also a great tool for making iOS apps, and it lets you do most of the development on a PC. You would need a Mac to actually build to the phone, but you can test our all the touch and accelerometer input by using a phone as a remote with the Unity editor. You can also use javascript or C# instead of Obj-C which is great for beginners, and it uses a graphical development environment, so it's easy to see your art and quickly make changes. The tool is free and on Mac and PC, but the iPhone version is $400, and you need a Mac to build to an iPhone.

design3 has about 40 hours of Unity video training, and another 60 on other game development tools like Maya and 3dsMax that help you make 3D art.
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