A customer is using the Tao Framework for 3D rendering in a business application.
Since we converted our code from .Net 1.1 to .Net 3.5, we are experiencing a memory leak. Every time we render, memory usage increases approximately 3 MB.
The offending line of code seems to be:
According to what we can see in Visual Studio, texIndex is initialized as IntPtr::0 and, within the code to which we have visibility, it never changes ... which seems weird.
How can we recover that memory that the glGenTextures call allocates?
Thanks for any help on this!