CWnd derived class doesn't drag like a normal window

I have created a CWnd derived class but it doesn't drag like a normal window.   It will end up where I drop it but the moving of the window is not rendering.

I have just started working on this CWnd derived class and am currently overriding the OnPaint handler.

Microsoft Visual Studio 2010 on Windows 7 32-bit. platform using Visual C++.
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AndyAinscowFreelance programmer / ConsultantCommented:
>>am currently overriding the OnPaint handler.

Which is why it isn't working like normal - you are obviously not doing something that the default OnPaint would be doing.
supportorangesAuthor Commented:
Thank you for your feedback.  Even if I comment out the paint message (as below) the problem doesn't go away.  (void CMyFrame::OnPaint() not called)


//HERE IS THE CLASS DECLARATION - missing something?
class CMyFrame : public CWnd
// Attributes
// Operations
      //virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
      //virtual BOOL LoadFrame(UINT nIDResource, DWORD dwDefaultStyle = WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, CWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);
// Implementation
      virtual ~CMyFrame(){};
#ifdef _DEBUG
      virtual void AssertValid() const;
      virtual void Dump(CDumpContext& dc) const;
// Generated message map functions
protected: // the AFX_MSG is for Class Wizard
      afx_msg void OnPaint();
AndyAinscowFreelance programmer / ConsultantCommented:
Your class declaration looks very odd - with things like the PreCreateWindow and LoadFrame being commented out.

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supportorangesAuthor Commented:
Sorry have moved on - I assume I have to do more with this class than I am doing.  Thank you for contributing,.
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