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axnst2
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Strange WPF UI Error

Hi Experts,

     I am getting a strange error in a WPF application.  The app displays data in a ListView(s) that use a List<> of custom classes (that implement INotifyPropertyChanged) as its ItemsSource.  The List<> gets changed all the time (add/remove/change items in the List<>, and sometimes even reload the ItemsSource all together) The app will run fine for sometimes hours and all of the sudden it'll just crash.  I have put error handling around all of the functions that I can think of that could cause the error and I caught nothing.  Finally, I put in a thing that catches all unhandled exceptions and I finally got the error message to dump into a log file.  Below is the error:

Error message:
   Collection was modified; enumeration operation may not execute.

Occured at:
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
   at System.Collections.Generic.List`1.Enumerator.MoveNext()
   at System.Windows.Data.CollectionView.PlaceholderAwareEnumerator.MoveNext()
   at System.Windows.Automation.Peers.ItemsControlAutomationPeer.GetChildrenCore()
   at System.Windows.Automation.Peers.ListViewAutomationPeer.GetChildrenCore()
   at System.Windows.Automation.Peers.AutomationPeer.EnsureChildren()
   at System.Windows.Automation.Peers.AutomationPeer.UpdateChildren()
   at System.Windows.Automation.Peers.AutomationPeer.UpdateSubtree()
   at System.Windows.Automation.Peers.AutomationPeer.UpdateSubtree()
   at System.Windows.ContextLayoutManager.fireAutomationEvents()
   at System.Windows.ContextLayoutManager.UpdateLayout()
   at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
   at System.Windows.Media.MediaContext.InvokeOnRenderCallback.DoWork()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter)
   at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
   at System.Windows.Threading.Dispatcher.Run()
   at System.Windows.Application.RunDispatcher(Object ignore)
   at System.Windows.Application.RunInternal(Window window)
   at System.Windows.Application.Run(Window window)
   at System.Windows.Application.Run()
   at App.Main()

Any help would be greatly appreciated!

Thanks!
C#

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Last Comment
Bob Learned

8/22/2022 - Mon
Bob Learned

That is a strange error, and it looks like an issue with code that is not thread-safe.

Here is the code in the framework for MoveNextRare:

private bool MoveNextRare()
    {
        if (this.version != this.list._version)
        {
            ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumFailedVersion);
        }
        this.index = this.list._size + 1;
        this.current = default(T);
        return false;
    }

Open in new window


It compares the version for the Enumerator<T> with the version from the List<T> instance, and if they are different, then something else has changed the value, and you have a mismatch.
axnst2

ASKER
Any ideas on what could be causing it?  I have background thread that is constantly changing the List, but the UI should have it's own instance so i am not sure.  Below is my code:

void UpdateTaskList()
        {
            try
            {
                m_UITimer.Stop();

                lock (m_BussLogic.Lock)
                {
                    lvMoving_Tasks.ItemsSource = CUtility.ConvertListToObservableCollection(m_BussLogic.CurrentMovingTasks);
                    lvMoving_Tasks.UpdateLayout();
                }

                if (m_RefreshOfMasterListsRequired)
                {
                    m_RefreshOfMasterListsRequired = false;

                    lock (m_BussLogic.Lock)
                    {
                        lvPriority_Tasks.ItemsSource = CUtility.ConvertListToObservableCollection(m_BussLogic.CurrentPriorityTasks);
                        lvPriority_Tasks.UpdateLayout();
                    }

                    System.Threading.Thread.Sleep(100);

                    lock (m_BussLogic.Lock)
                    {
                        lvDiscretionary_Tasks.ItemsSource = CUtility.ConvertListToObservableCollection(m_BussLogic.CurrentDiscretionaryTasks);
                        lvDiscretionary_Tasks.UpdateLayout();
                    }
                }

                lock (m_BussLogic.Lock)
                {
                    for (int index = 0; index < m_BussLogic.CurrentFilteredTasks.Count; index++)
                    {
                        if (index < m_BussLogic.CurrentFilteredTasks.Count &&   // Just in case the collection got modified
                            m_BussLogic.CurrentFilteredTasks[index] != null)
                            m_BussLogic.CurrentFilteredTasks[index].Refresh();
                    }
                }
            }
            catch (Exception er)
            {
                HandleError(er);
            }
            finally
            {
                m_UITimer.Start();
            }
        }


public static ObservableCollection<CLocalTaskItem> ConvertListToObservableCollection(List<CLocalTaskItem> listToConvert)
        {
            ObservableCollection<CLocalTaskItem> observableTasks = new ObservableCollection<CLocalTaskItem>();

            for (int index = 0; index < listToConvert.Count; index++)
            {
                if (index < listToConvert.Count &&   // Just in case the collection got modified
                    listToConvert[index] != null)
                    observableTasks.Add(listToConvert[index]);
            } 

            return observableTasks;
        }

Open in new window


m_BussLogic uses the same Lock object when changing the collection.

Anything obvious that jumps out at you?
Bob Learned

What "m_BussLogic.Lock" is in this line?  How is it declared?

lock (m_BussLogic.Lock)

"I have background thread that is constantly changing the List, but the UI should have it's own instance so i am not sure. "

How does the UI get its own instance?  Are you creating a deep copy with a different reference?
This is the best money I have ever spent. I cannot not tell you how many times these folks have saved my bacon. I learn so much from the contributors.
rwheeler23
axnst2

ASKER
"What "m_BussLogic.Lock" is in this line?  How is it declared?"

               In CBussLogic:

               volatile object m_Lock = new object();

               public object Lock
               {
                     get { return m_Lock; }
                     set { m_Lock = value; }
              }

              Should I maybe make m_Lock static?

"How does the UI get its own instance?  Are you creating a deep copy with a different reference?"

              Please look at my last post and the ConvertListToObservableCollection function.


I really appreaciate your help LearnedOne!  Please let me know where you think I am screwing things up!
Bob Learned

Let's start with a review on "lock":

lock Statement (C# Reference)
http://msdn.microsoft.com/en-us/library/c5kehkcz.aspx

In general, avoid locking on a public type, or instances beyond your code's control.
axnst2

ASKER
Unfortunately, I do not have that luxury for I am dealing with existing code...  Any other suggestions?
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