How to Publish .Coverage data to TFS...

I'm using Visual Studio 2010, and I'm running code coverage for manual testing.  I have the coverage file, and can see it in Visual Studio, but I'd like to figure out how to publish the results into TFS.

1) how do I publish it.  (I keep seeing references to this, but nobody says how, and I don't see it)

2) Where can I publish it in TFS?  to a Build, to a test plan/task?  etc...

Thanks.

I should include that this was generated by use of the command lines
vsinstr /coverage bob.exe      
vsperfcmd /start:coverage /output:"bob.coverage"
>>>  DO MANUAL TESTS HERE <<<
vsperfcmd /shutdown
LVL 8
Dan Violet SagmillerCIS/Game Development AdvisorAsked:
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Bob LearnedCommented:
Let me start by saying that I am not sure how either, but I am always curious by these types of questions, as they stimulate outside-the-box thinking...

"I keep seeing references to this"
It might make the searches faster to share some of those references.

I will assume that you are talking about Team Foundation Server 2010, unless otherwise indicated.
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Dan Violet SagmillerCIS/Game Development AdvisorAuthor Commented:
yes, Visual Studio 2010, TFS 2010.

- "I keep seeing references to this"
 - Here for instance: http://social.msdn.microsoft.com/Forums/en-US/vststest/thread/b62a600c-be67-4112-8e1a-5f63bbf181b9#6c1ec90e-ca20-411a-80e2-7e2eb5bedd5f
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Bob LearnedCommented:
Very interestink...

More clues:

http://social.msdn.microsoft.com/Forums/is/tfsbuild/thread/a160af74-b198-45be-a8a1-31555691e987

"The code coverage data is stored in the RunCoverage table in the TfsBuild database."

It seems to be related to the TFS Build process.
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Bob LearnedCommented:
Creating Fake builds in TFS Build 2010
http://blogs.msdn.com/b/jpricket/archive/2010/02/23/creating-fake-builds-in-tfs-build-2010.aspx

http://blogs.msdn.com/b/densto/archive/2010/03/02/creating-fake-builds-in-tfs-2010.aspx

"Sometimes it can be useful to create “fake” builds in Team Foundation Server in order to successfully use other ALM features in the product."
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Dan Violet SagmillerCIS/Game Development AdvisorAuthor Commented:
so, does this mean I have to "fake" a build in TFS to tie code coverage to it?
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Bob LearnedCommented:
I couldn't find any other way, but that doesn't mean that one doesn't exist.  It just means that it is difficult to find the right "magic".
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Dan Violet SagmillerCIS/Game Development AdvisorAuthor Commented:
Wasn't the solution I was hoping for, but it works, and enough time has passed that I presume there isn't a better solution.
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