Performance in games development is paramount: every microsecond counts to be able to do everything in less than 33ms (aiming at 16ms). C# foreach statement is one of the worst performance killers, and here I explain why.
This article aims to explain the working of CircularLogArchiver. This tool was designed to solve the buildup of log file in cases where systems do not support circular logging or where circular logging is not enabled
Nobody understands Phishing better than an anti-spam company. That’s why we are providing Phishing Awareness Training to our customers.
According to a report by Verizon, only 3% of targeted users report malicious emails to management. With compan…