Once the accept() is called to spawn a socket on the server side to talk to the client, I assume by some magic that spawned socket knows the IP address of the client so that the conversation can be continued. right?
If so, is there a way I can get the client's IP information and/or other identification infor of the client using that spawned socket on the serverside?
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Having just graduated from college and entered the workforce, I don’t find myself always using the tools and programs I grew accustomed to over the past four years. However, there is one program I continually find myself reverting back to…R.
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The viewer will learn how to pass data into a function in C++. This is one step further in using functions. Instead of only printing text onto the console, the function will be able to perform calculations with argumentents given by the user.