C/C++ socket question

Once the accept() is called to spawn a socket on the server side to talk to the client, I assume by some magic that spawned socket knows the IP address of the client so that the conversation can be continued. right?

If so, is there a way I can get the client's IP information and/or other identification infor of the client using that spawned socket on the serverside?
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Yup, there is - use 'getpeername()', e.g.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <sys/un.h>

int main()
	struct sockaddr_in sin;
	struct in_addr in;
	int sd, client_sd, len;

	/* create a socket */
	sd = socket(AF_INET,SOCK_STREAM,0);

	/* let the OS use any unused port */
	sin.sin_family = AF_INET;
	sin.sin_addr.s_addr = htonl(INADDR_ANY);
	sin.sin_port = htons(5555);

	/* bind */
	if(bind(sd,(struct sockaddr *)&sin, sizeof(sin)) < 0) {

	/* listen */

	while(1) {

		client_sd = accept(sd,NULL,NULL);
		if(client_sd < 0) {

		len = sizeof(sin);
		getpeername(client_sd,(struct sockaddr*)&sin, &len);

		in.s_addr = sin.sin_addr.s_addr;

		printf("Remote Peer IP Address: %s\n", inet_ntoa(in));
		printf("Remote Peer Port Number: %d\n", ntohs(sin.sin_port));

	printf("client_sd = %d\n", client_sd);
	return 0;

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prainAuthor Commented:
Super. Thanks!
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