Getting 3Ds Max models into DirectX
Posted on 2012-04-11
I have bunches of models that I have made for 3D Game, I am trying to get those models in DirectX, I am using C++.
I want a way that will not allow the end users to modify or replace the model, I think if I used .x files the end user might be able to replace the models and result that his own models appear in the game!
What is the way that's used in commercial games to get 3Ds Max models in DirectX?