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Question on GDI vs GDI+

Posted on 2012-04-12
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Last Modified: 2012-06-27
Graphics g = Graphics.FromImage(bm)

...

...

 g.FillRectangle(solidWhiteBrush, 0, 0, bm.Width, bm.Height);

 g.DrawString(AnnotationText, AnnotationFont, solidBlackBrush, new PointF(7f, 2f));


Here are my questions:

1)This is GDI+, correct?
(Running this on Windows 7)

2)What is the difference between GDI and GDI+?  Is the version of GDI tied to a particular OS?

3)Can the above code be optimized to run faster?

The intent of the code is to annotate an image with some text (a date stamp).
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Question by:Tom Knowlton
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7 Comments
 
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Accepted Solution

by:
Mike Tomlinson earned 500 total points
ID: 37840349
In a nutshell:
WinForms is based on GDI+, while WPF is based on DirectX.
GDI was used before XP, while GDI+ is used in XP and above.
*Vista and Win 7 actually use a completely different drawing system (The Desktop Window Manager) that buffers GDI+ into a composite image with DirectX to render the operating system.

So yes, and no.  Yes, you are using GDI+ to add text to your image.  But when it gets displayed on the screen it's actually using DirectX because you are running Win 7.

Don't think you can make the code much faster.

Instead of FillRectangle(), you can do this to paint your bitmap a solid color:

    g.Clear(Color.White);
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Author Comment

by:Tom Knowlton
ID: 37840362
Is it possible to use or hook into WPF if I am running from inside a console app in C#?


Essentially, I have a console app (NO GUI) just running and it is annotating images using (at the moment) calls to GDI+.

I want to do the same thing in the console app, except I want to access either WPF or SharpDX libraries.  Again -- there is no GUI -- this is all done sight unseen.
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Expert Comment

by:Mike Tomlinson
ID: 37840375
I'm not sure how you'd do it with WPF, but you can probably just add a REFERENCE to the Console app?
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LVL 5

Author Comment

by:Tom Knowlton
ID: 37840377
No idea either.
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Author Comment

by:Tom Knowlton
ID: 37840385
What do you know about SharpDX, Idle?
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Expert Comment

by:Mike Tomlinson
ID: 37840386
Absolutely nothing, other than it wraps a bunch of DirectX stuff for you.  =\
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Author Comment

by:Tom Knowlton
ID: 37840393
That is about what I know, too.  :(


One way or another I am sure I'll figure this out.

I have a few other questions on this topic right now.  If you know any EE gurus on SharpDX please send them my way, okay?  Any C# / XNA / game developer types you are acquainted with might know about SharpDX.
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