Software engineering for game development

loopfinity used Ask the Experts™
hi there,

I am newbie regarding game development and I need software engineering books, tutorials, video lectures for game development.

could you please provide me links ?

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Hi just for starters as I was about to go to bed, I wrote up a fair bit of stuff in an other question earlier tonight that may assist you as a starting point.
Take a look through my comments and then post back if you have a new insight into the area of the type of games you are keen on
the question was about  Making game maps and that in itself is the bases of all games.
It is the modelling aspect.



I just specifically want to know the SW engineering methodologies in game programming
A software engineer usually does non-game development programming. They are rather
Contributors to any aspect of the software development cycle including filling requirements gathering, design, implementation, testing and maintenance.
What you are asking for I kind of answered in the other question.
Extracted from there
 there is a lot to consider,
Level design for each individual level in a modern game typically starts with concept art, sketches, renderings, and physical models.
 Once completed, these concepts transform into extensive documentation, environment modelling, and the placing of game specific entities (actors), usually with the aid of a level editor.
A wide variety of tools may be used by someone designing a level.
Although it is faster to design models and textures with general purpose multimedia creation tools,
games usually require the data to be in a unique format suited for that game's engine.
For this, specific compilers and converters of models, textures, and audio data may be required to lay out a level.
Level Editor provides examples
refer to the Adventure Construction Set.
List of level editors provides a list of games like I spoke of earlier that have inbuild map editors

methodologies in game programming?
Game Programming Information
Core Techniques and Algorithms in Game Programming
Python 3 Fundamentals

This course will teach participants about installing and configuring Python, syntax, importing, statements, types, strings, booleans, files, lists, tuples, comprehensions, functions, and classes.

Any progress, if you leave this too long it becomes abandoned.
Regards Merete


Thanks merete and sorry for latency
Hi  loopfinity
Thank you, no worries just hope you found some use of them
I found this an interesting read on Game Programming with Flash

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