System.Timers.Timer myTimer = new System.Timers.Timer(1000);
myTimer.AutoReset = false;
myTimer.Elapsed += delegate { OnMyTimer_Elapsed1(arg1,arg2);};//Yes I need to pass some args which are optional by the way
…
//then do some processing (this may take 500ms to 2000 ms)
…
If(something == true){
//remove previous elapsed event handler from myTimer object
myTimer.Elapsed -= delegate { OnMyTimer_Elapsed1();};//Notice -=
//Then reattach different elapsed event handler
myTimer.Elapsed += delegate { OnMyTimer_Elapsed2(arg1,arg2);};
}
This code compiles fine but OnMyTimer_Elapsed1 event is firing TWICE when “something == true” where I was expecting that to be fired only ONCE in any case.Experts Exchange always has the answer, or at the least points me in the correct direction! It is like having another employee that is extremely experienced.
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