What makes an RTS Great? Like StarCraft?
Posted on 2012-12-26
Anyone with clarity in their answer will be awarded, because there is no right or wrong answer here. I'm considering building a Real Time Strategy Game, and looking for insight as to different player's perspectives. Please try to answer any of the questions below, or just give some general feed back.
What features in existing RTS's do you really enjoy, or think is vital to the game? I.e. Mini Map, Invention Trees, a Plot?
What features would you like to see in an RTS, that you either haven't seen, or haven't seen done well? If it was poorly done, how could it be made better?
What parts of RTS's that you like, do you not like? I.e. I like StarCraft II, but there are no lulls any more. Its a click/second or bust.