Must Network game dev be on many machines?
Posted on 2013-01-01
I am trying to make an RTS in Java..
I wonder, I am trying to do dev entirely on one machine, launching a dev server in main() before initing client objects on the same machine. If each client has its own port, and the server has its own port, isn't that, as if, separate machines?
Should I be doing dev on 2 machines for multiplayer, at first? Because I get a small scroll of network errors now and again as I add another player, totally -unexpected error, - if all is on one machine, and I wonder if that may be related to over burdening the system with UDP packet sends, converting data members to serialized objects for the packet creation.
..Is doing client and server runs on one machine looney for RTS game dev, because the networking is over logged?
I have a PC next to my macbook. Should I put a server on the PC for every run?