Solved

flash develop problem when trying to build a package

Posted on 2013-01-21
1
277 Views
Last Modified: 2013-02-06
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(63): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(7): col: 11 Error: Definition gs:TweenLite could not be found.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(94): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(93): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(92): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(91): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(91): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(89): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(88): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(68): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(67): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(66): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(65): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(64): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(63): col: 4 Error: Access of undefined property TweenLite.
C:\flash\Projects\FM104\Audio Player\src\EqualizerAnimation.as(62): col: 4 Error: Access of undefined property TweenLite.

Open in new window


here is now Equalizer Animation action script file bearing in mind i have zero flash skills we have lost our flash developers




package  
{
    import flash.display.MovieClip;
    import flash.events.*
    import flash.utils.Timer;

    import gs.TweenLite;
    import gs.easing.*;

    /**
     * Controls the equalizer animation
     * @author FM104 
     */
    public class EqualizerAnimation
    {

        private var eq:MovieClip;
        private var eqTimer:Timer;


        public function EqualizerAnimation():void
        {
            eq = Main.instance.player.Eq; 
        }


        /**
         * start timer
         * @param
         * @return void
         */
        public function start():void
        {
            eqTimer = new Timer(100, 0);
            eqTimer.addEventListener(TimerEvent.TIMER, startAnimation);
            eqTimer.start();
        }


        /**
         * stop
         * @param
         * @return void
         */
        public function stop():void
        {
            try {
                eqTimer.removeEventListener(TimerEvent.TIMER, startAnimation);
                eqTimer.stop();
                stopAnimation();
            } catch (err:Error) {}
        }


        /**
         * animate the eq bars
         * @param   evt
         * @return void
         */
        private function startAnimation(evt:TimerEvent):void
        {
            TweenLite.to( eq.Bar1, 0.1, { height:( Math.floor(Math.random() * (30 - 10 + 1)) + 10 ) } );
            TweenLite.to( eq.Bar2, 0.1, { height:( Math.floor(Math.random() * (30 - 10 + 1)) + 10 ) } );
            TweenLite.to( eq.Bar3, 0.1, { height:( Math.floor(Math.random() * (30 - 10 + 1)) + 10 ) } );
            TweenLite.to( eq.Bar4, 0.1, { height:( Math.floor(Math.random() * (30 - 10 + 1)) + 10 ) } );
            TweenLite.to( eq.Bar5, 0.1, { height:( Math.floor(Math.random() * (30 - 10 + 1)) + 10 ) } );
            TweenLite.to( eq.Bar6, 0.1, { height:( Math.floor(Math.random() * (30 - 10 + 1)) + 10 ) } );
            TweenLite.to( eq.Bar7, 0.1, { height:( Math.floor(Math.random() * (30 - 10 + 1)) + 10 ) } );
        }


        /**
         * stop animating
         * @param
         * @return void
         */
        private function stopAnimation():void
        {
            /*
            TweenLite.to( eq.Bar1, 0, { height:30 } );
            TweenLite.to( eq.Bar2, 0, { height:30 } );
            TweenLite.to( eq.Bar3, 0, { height:30 } );
            TweenLite.to( eq.Bar4, 0, { height:30 } );
            TweenLite.to( eq.Bar5, 0, { height:30 } );
            TweenLite.to( eq.Bar6, 0, { height:30 } );
            TweenLite.to( eq.Bar7, 0, { height:30 } );
            */
            TweenLite.to( eq.Bar1, 1, { height:1 } );
            TweenLite.to( eq.Bar2, 1, { height:1 } );
            TweenLite.to( eq.Bar3, 1, { height:1 } );
            TweenLite.to( eq.Bar4, 1, { height:1 } );
            TweenLite.to( eq.Bar5, 1, { height:1 } );
            TweenLite.to( eq.Bar6, 1, { height:1 } );
            TweenLite.to( eq.Bar7, 1, { height:1 } );
        }

    }

}

Open in new window

0
Comment
Question by:jonathanduane2010
1 Comment
 
LVL 8

Accepted Solution

by:
section25 earned 500 total points
ID: 38806115
The as file is looking for the TweenLite script which it can no longer find. The TweenLite script need to be in the path. I don't know how you have (or had) your file structure but just so you know, if you want to include another script by using:

import gs.TweenLite;

you need to have the path to file accessible from the as script, as in:

C:\[path to your as]\gs\TweenLite.as
0

Featured Post

Industry Leaders: We Want Your Opinion!

We value your feedback.

Take our survey and automatically be enter to win anyone of the following:
Yeti Cooler, Amazon eGift Card, and Movie eGift Card!

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

Suggested Solutions

I know the transition can be hard. We got used to the ease of use ActionScript 2 had, but honestly, it became problematic later on, especially if designers were involved in the project and found it easy to add code as they saw fit. So, this artic…
There are times in your Flash CS4 application when you want more than a simple pointer or a hand, and it's hard to find an ideal walk-through to tell you what to do.  I spent a few days recently learning my way around making custom cursors in Flash,…
In this tutorial viewers will learn how to create a basic shape tween animation in Flash including shape hints for smooth animation Open a new document in Flash: Draw a shape: Select another frame (how long you want the tween to be): Right click and…
This Micro Tutorial will teach to how to utilize bit rate in Adobe Flash Media Live Encoder.

679 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question