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global variables - threadlocal

hi guys

<<If you are porting a single-threaded application to multithreaded environment, you can preserve thread safety by converting shared global variables into ThreadLocals.
>>
Lines taken from book
Brian Goetz, Java concurrency in practise, page 46.

Can anyone please explain with an example how this works.

thanks
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royjayd
Asked:
royjayd
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ValeriCommented:
I will try :-)
lets assume that "shared global variable" is variable that could be accessed from every thread from everywhere. Converting such as variable into ThreadLocal variable means that every thread will have its own, independently initialized copy of the variable.

Now imagine this lines in the code:
myArray is array of ten elements from 0 to 9, and index is shared global variable!

if there is only one thread:
int index = 0;
index++;
print myArray[index] means print myArray[1] it means prints "1" - CORRECT!

if there are two threads, and index is still global sahred variable:
thread 1 executes:
int index = 0;
index++;
now thread 1 stops and thread 2 starts, meanwhile index is 1, increased by thread 1
thread 2 executes :
int index = 0;
index++;
now thread 2 stops and again thread 1 starts, meanwhile index is 2, increased by thread 2 one more time.
now thread 1 continiues working:
print myArray[index] means print myArray[2] it means prints "2" - NOT CORRECT!
when thread 1 was interupted index was 1, so it's expecting on the next line to print 1, but it prints 2!
If index was converted into thread local variable every thread will increase it's own copy of index and the above described scenario will never happen.
I also have to read this book, because I have heard that it's the best book for multithreading.
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royjaydAuthor Commented:
thanks

>>If index was converted into thread local variable every thread will increase it's own copy of index

can you provide some code as to how this can be accheived?

thx.
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ValeriCommented:
int index; in single threaded application
ThreadLocal<Integer> index = new ThreadLocal<Integer>(); in multithreaded application
it's always good to write your own small applications when you learn about multuthreading, to see what's going on.
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